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TEvePlot3D.cxx
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1// @(#)root/eve:$Id$
2// Author: Matevz Tadel, 2009
3
4/*************************************************************************
5 * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
6 * All rights reserved. *
7 * *
8 * For the licensing terms see $ROOTSYS/LICENSE. *
9 * For the list of contributors see $ROOTSYS/README/CREDITS. *
10 *************************************************************************/
11
12#include "TEvePlot3D.h"
13#include "TEveTrans.h"
14
15/** \class TEvePlot3D
16\ingroup TEve
17Description of TEvePlot3D
18*/
19
21
22////////////////////////////////////////////////////////////////////////////////
23/// Constructor.
24
25TEvePlot3D::TEvePlot3D(const char* n, const char* t) :
27 fPlot(0),
28 fLogX(kFALSE), fLogY(kFALSE), fLogZ(kFALSE)
29{
31}
32
33////////////////////////////////////////////////////////////////////////////////
34/// Paint this object. Only direct rendering is supported.
35
37{
38 PaintStandard(this);
39}
constexpr Bool_t kFALSE
Definition RtypesCore.h:101
const char Option_t
Definition RtypesCore.h:66
#define ClassImp(name)
Definition Rtypes.h:377
A list of TEveElements.
virtual void InitMainTrans(Bool_t can_edit=kTRUE)
Initialize the main transformation to identity matrix.
virtual void PaintStandard(TObject *id)
Paint object – a generic implementation for EVE elements.
Description of TEvePlot3D.
Definition TEvePlot3D.h:19
virtual void Paint(Option_t *option="")
Paint this object. Only direct rendering is supported.
TEvePlot3D(const TEvePlot3D &)
const Int_t n
Definition legend1.C:16