Demonstrates usage of TEveBox class.
{
b->SetMainTransparency(0);
#define RND_BOX(x) r.Uniform(-(x), (x))
#undef RND_BOX
gEve->GetEventScene()->AddElement(
b);
}
float Float_t
Float 4 bytes (float).
3D box with arbitrary vertices (cuboid).
static REveManager * Create()
If global REveManager* REX::gEve is not set initialize it.
This is the base class for the ROOT Random number generators.
void box(Int_t pat, Double_t x1, Double_t y1, Double_t x2, Double_t y2)
Namespace for ROOT features in testing.
- Author
- Matevz Tadel
Definition in file box.C.