18 b->SetMainTransparency(0);
20#define RND_BOX(x) r.Uniform(-(x), (x))
float Float_t
Float 4 bytes (float).
3D box with arbitrary vertices (cuboid).
static TEveManager * Create(Bool_t map_window=kTRUE, Option_t *opt="FIV")
If global TEveManager* gEve is not set initialize it.
This is the base class for the ROOT Random number generators.
void box(Int_t pat, Double_t x1, Double_t y1, Double_t x2, Double_t y2)