library: libRGL #include "TGLCamera.h" |
TGLCamera
class description - source file - inheritance tree (.pdf)
This is an abstract class, constructors will not be documented.
Look at the header to check for available constructors.
private:
TGLBoundingBox Frustum(Bool_t asBox = kTRUE) const
TGLCamera& operator=(const TGLCamera&)
protected:
Bool_t AdjustAndClampVal(Double_t& val, Double_t min, Double_t max, Int_t screenShift, Int_t screenShiftRange, Bool_t mod1, Bool_t mod2) const
void UpdateCache() const
public:
virtual ~TGLCamera()
virtual void Apply(const TGLBoundingBox& sceneBox, const TGLRect* pickRect = 0) const
static TClass* Class()
virtual Bool_t Dolly(Int_t delta, Bool_t mod1, Bool_t mod2)
void DrawDebugAids() const
TGLVector3 EyeDirection() const
TGLVertex3 EyePoint() const
TGLVertex3 FrustumCenter() const
EOverlap FrustumOverlap(const TGLBoundingBox& box) const
const TGLPlane& FrustumPlane(TGLCamera::EFrustumPlane plane) const
virtual TClass* IsA() const
Bool_t OfInterest(const TGLBoundingBox& box) const
virtual void Reset()
void ResetInterest()
virtual Bool_t Rotate(Int_t xDelta, Int_t yDelta)
virtual void Setup(const TGLBoundingBox& box)
void SetViewport(const TGLRect& viewport)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
virtual Bool_t Truck(Int_t x, Int_t y, Int_t xDelta, Int_t yDelta)
Bool_t UpdateInterest(Bool_t force)
TGLVector3 ViewportDeltaToWorld(const TGLVertex3& worldRef, Double_t viewportXDelta, Double_t viewportYDelta) const
EOverlap ViewportOverlap(const TGLBoundingBox& box) const
pair<Bool_t,TGLVertex3> ViewportPlaneIntersection(Double_t viewportX, Double_t viewportY, const TGLPlane& worldPlane) const
pair<Bool_t,TGLVertex3> ViewportPlaneIntersection(const TPoint& viewport, const TGLPlane& worldPlane) const
TGLRect ViewportRect(const TGLBoundingBox& box, const TGLBoundingBox::EFace face) const
TGLRect ViewportRect(const TGLBoundingBox& box, const TGLBoundingBox::EFace* face = 0) const
TGLVertex3 ViewportToWorld(const TGLVertex3& viewportVertex) const
TGLLine3 ViewportToWorld(Double_t viewportX, Double_t viewportY) const
TGLLine3 ViewportToWorld(const TPoint& viewport) const
void WindowToViewport(Int_t&, Int_t& y) const
void WindowToViewport(TPoint& point) const
void WindowToViewport(TGLRect& rect) const
void WindowToViewport(TGLVertex3& vertex) const
TGLVector3 WorldDeltaToViewport(const TGLVertex3& worldRef, const TGLVector3& worldDelta) const
TGLVertex3 WorldToViewport(const TGLVertex3& worldVertex) const
virtual Bool_t Zoom(Int_t delta, Bool_t mod1, Bool_t mod2)
private:
TGLBoundingBox fPreviousInterestBox ! previous interest box (DEBUG)
TGLBoundingBox fInterestFrustum ! frustum basis of current interest box - NOT a true BB! (DEBUG)
TGLBoundingBox fInterestFrustumAsBox ! frustum basis (as box) of current interest box (DEBUG)
static const Double_t fgInterestBoxExpansion ! expansion c.f. aligned current frustum box
protected:
Bool_t fCacheDirty ! cached items dirty?
TGLMatrix fProjM ! projection matrix (cached)
TGLMatrix fModVM ! modelView matrix (cached)
TGLMatrix fClipM ! object space clip matrix (cached)
TGLPlane fFrustumPlanes[6] ! frustum planes (cached)
TGLRect fViewport ! viewport (GL coords - origin bottom left)
TGLBoundingBox fInterestBox ! the interest box - created in UpdateInterest()
Double_t fLargestSeen ! largest box volume seen in OfInterest() - used when
public:
static const TGLCamera::EFrustumPlane kNear
static const TGLCamera::EFrustumPlane kLeft
static const TGLCamera::EFrustumPlane kRight
static const TGLCamera::EFrustumPlane kTop
static const TGLCamera::EFrustumPlane kBottom
static const TGLCamera::EFrustumPlane kFar
static const TGLCamera::EFrustumPlane kPlanesPerFrustum
TGLCamera
Abstract base camera class - concrete classes for orthographic and
persepctive cameras derive from it. This class maintains values for
the current:
i) Viewport
ii) Projection, modelview and clip matricies - extracted from GL
iii) The 6 frustum planes
iv) Expanded frustum interest box
It provides methods for various projection, overlap and intersection
tests for viewport and world locations, against the true frustum and
expanded interest box, and for extracting eye position and direction.
It also defines the pure virtual manipulation interface methods the
concrete ortho and prespective classes must implement.
~TGLCamera()
Base camera destructor
void SetViewport(const TGLRect & viewport)
Set viewport extents from passed 'viewport' rect
void UpdateCache() const
Update internally cached frustum values
TGLBoundingBox Frustum(Bool_t asBox) const
Return the the current camera frustum. If asBox == kFALSE return
a true frustum (truncated square based pyramid). If asBox == kTRUE
return a true box, using the far clipping plane intersection projected
back to the near plane.
Camera must have valid frustum cache - call Apply() after last modifcation, before using
Note: TGLBoundingBox is not really valid when filled with truncated pyramid
- this is used as a visual debug aid only so ok.
TGLVertex3 EyePoint() const
Return the camera eye point (vertex) in world space
Camera must have valid frustum cache - call Apply() after last modifcation, before using
TGLVector3 EyeDirection() const
Extract the camera eye direction (vector), running from EyePoint()
Camera must have valid frustum cache - call Apply() after last modifcation, before using
TGLVertex3 FrustumCenter() const
Find the center of the camera frustum from intersection of planes
This method will work even with parallel left/right & top/bottom and
infinite eye point of ortho cameras
Camera must have valid frustum cache - call Apply() after last modifcation, before using
EOverlap FrustumOverlap(const TGLBoundingBox & box) const
Calcaulte overlap (kInside, kOutside, kPartial) of box with camera
frustum
Camera must have valid frustum cache - call Apply() after last modifcation, before using
EOverlap ViewportOverlap(const TGLBoundingBox & box) const
Calculate overlap (kInside, kOutside, kPartial) of box projection onto viewport
(as rect) against the viewport rect
Camera must have valid frustum cache - call Apply() after last modifcation, before using
TGLRect ViewportRect(const TGLBoundingBox & box,
const TGLBoundingBox::EFace face) const
Calculate viewport rectangle which just contains projection of single 'face'
of world frame bounding box 'box' onto the viewport. Note use other version
of ViewportRect() if you want whole 'box' contained
TGLRect ViewportRect(const TGLBoundingBox & box,
const TGLBoundingBox::EFace * face) const
Calculate viewport rectangle which just contains projection of world frame
bounding box 'box' onto the viewport. If face is null the rect contains
the whole bounding box (8 vertices/6 faces). If face is non-null it indicates
a box face, and the rect contains the single face (4 vertices). Note use
other version of ViewportRect() if you wish to just pass a static EFace enum
member (e.g. kFaceLowX)
Note:
i) Rectangle is NOT clipped by viewport limits - so can result
in rect with corners outside viewport - negative etc
ii) TGLRect provides int (pixel based) values - not subpxiel accurate
iii) Camera must have valid frustum cache - call Apply() after last
modifcation, before calling
TGLVertex3 WorldToViewport(const TGLVertex3 & worldVertex) const
Convert a 3D world vertex to '3D' viewport (screen) one. The X()/Y()
components of the viewport vertex are the horizontal/vertical pixel
positions. The Z() component is the viewport depth value - for a
default depth range this is 0.0 (at near clip plane) to 1.0 (at far
clip plane). See OpenGL gluProject & glDepth documentation
Camera must have valid frustum cache - call Apply() after last modifcation, before using
TGLVector3 WorldDeltaToViewport(const TGLVertex3 & worldRef,
const TGLVector3 & worldDelta) const
Convert a 3D vector worldDelta (shift) about vertex worldRef to a viewport
(screen) '3D' vector. The X()/Y() components of the vector are the horizontal
vertical pixel deltas. The Z() component is the viewport depth delta - for a
default depth range between 0.0 (at near clip plane) to 1.0 (at far clip plane)
See OpenGL gluProject & glDepth documentation
Camera must have valid frustum cache - call Apply()
TGLVertex3 ViewportToWorld(const TGLVertex3 & viewportVertex) const
Convert a '3D' viewport vertex to 3D world one. The X()/Y() components
of viewportVertex are the horizontal/vertical pixel position.
The Z() component is the viewport depth value - for a default depth range this
is 0.0 (at near clip plane) to 1.0 (at far clip plane). Without Z() the viewport
position corresponds to a line in 3D world space - see
TGLLine3 TGLCamera::ViewportToWorld(Double_t viewportX, Double_t viewportY) const
See also OpenGL gluUnProject & glDepth documentation
Camera must have valid frustum cache - call Apply() after last modifcation, before using
TGLLine3 ViewportToWorld(Double_t viewportX, Double_t viewportY) const
Convert a 2D viewport position to 3D world line - the projection of the
viewport point into 3D space. Line runs from near to far camera clip planes
(the minimum and maximum visible depth). See also
TGLVertex3 TGLCamera::ViewportToWorld(const TGLVertex3 & viewportVertex) const
for 3D viewport -> 3D world vertex conversions.
See also OpenGL gluUnProject & glDepth documentation
Camera must have valid frustum cache - call Apply() after last modifcation, before using
TGLLine3 ViewportToWorld(const TPoint & viewport) const
Convert a 2D viewport position to 3D world line - the projection of the
viewport point into 3D space. Line runs from near to far camera clip planes
(the minimum and maximum visible depth). See also
TGLVertex3 TGLCamera::ViewportToWorld(const TGLVertex3 & viewportVertex) const
for 3D viewport -> 3D world vertex conversions.
See also OpenGL gluUnProject & glDepth documentation
Camera must have valid frustum cache - call Apply() after last modifcation, before using
TGLVector3 ViewportDeltaToWorld(const TGLVertex3 & worldRef, Double_t viewportXDelta,
Double_t viewportYDelta) const
Apply a 2D viewport delta (shift) to the projection of worldRef onto viewport,
returning the resultant world vector which equates to it. Useful for making
3D world objects track mouse moves.
Camera must have valid frustum cache - call Apply()
Bool_t OfInterest(const TGLBoundingBox & box) const
Calculate if the an object defined by world frame bounding box
is 'of interest' to the camera. This is defined as box:
i) intersecting completely or partially (kInside/kPartial) with
cameras interest box (fInterestBox)
ii) having significant length OR volume ratio compared to this
interest box
If a box is 'of interest' returns kTRUE, kFALSE otherwise.
See TGLCamera::UpdateInterest() for more details of camera interest box.
Note: Length/volume ratios NOT dependent on the projected size of box
at current camera configuration as we do not want continual changes.
This is used when (re) populating the scene with objects from external
client.
TODO: Might be more logical to move this test out to client - and
have accessor for fInterestBox instead?
Bool_t UpdateInterest(Bool_t force)
Update the internal interest box (fInterestBox) of the camera.
The interest box is an orientated bounding box, calculated as
an expanded container round the frustum. It is used to test if
if object bounding boxes are of interest (should be accepted
into viewer scene) for a camera - see TGLCamera::OfInterest()
The interest box is updated if the frustum is no longer contained
in the existing one, or a new one calculated on the current frustum
differs significantly in volume (camera has been zoomed/dollyed
sizable amount).
If the interest box is updated we return kTRUE - kFALSE otherwise.
void ResetInterest()
Clear out the existing interest box
Bool_t AdjustAndClampVal(Double_t & val, Double_t min, Double_t max,
Int_t screenShift, Int_t screenShiftRange,
Bool_t mod1, Bool_t mod2) const
Adjust a passed REFERENCE value 'val', based on screenShift delta.
Two modifier flags ('mod1' / 'mod2' ) for sensitivity:
mod1 = kFALSE, mod2 = kFALSE : normal sensitivity (screenShift/screenShiftRange)
mod1 = kTRUE, mod2 = kFALSE : 0.1x sensitivity
mod1 = kTRUE, mod2 = kTRUE : 0.01x sensitivity
mod1 = kFALSE, mod2 = kTRUE : 10.0x sensitivity
'val' is modified and clamped to 'min' / 'max' range.
Return bool kTRUE if val actually changed.
Used as common interaction function for adjusting zoom/dolly etc
void DrawDebugAids() const
Draw out some debugging aids for the camera:
i) The frustum used to create the current interest box (RED)
ii) The same frustum as a squared off box (ORANGE)
iii) The axis aligned version of the frustum used as interest box basis (YELLOW)
iv) The current interest box (BLUE)
Inline Functions
TGLCamera& operator=(const TGLCamera&)
void Setup(const TGLBoundingBox& box)
void Reset()
Bool_t Dolly(Int_t delta, Bool_t mod1, Bool_t mod2)
Bool_t Zoom(Int_t delta, Bool_t mod1, Bool_t mod2)
Bool_t Truck(Int_t x, Int_t y, Int_t xDelta, Int_t yDelta)
Bool_t Rotate(Int_t xDelta, Int_t yDelta)
void Apply(const TGLBoundingBox& sceneBox, const TGLRect* pickRect = 0) const
const TGLPlane& FrustumPlane(TGLCamera::EFrustumPlane plane) const
pair<Bool_t,TGLVertex3> ViewportPlaneIntersection(Double_t viewportX, Double_t viewportY, const TGLPlane& worldPlane) const
pair<Bool_t,TGLVertex3> ViewportPlaneIntersection(const TPoint& viewport, const TGLPlane& worldPlane) const
void WindowToViewport(Int_t&, Int_t& y) const
void WindowToViewport(TPoint& point) const
void WindowToViewport(TGLRect& rect) const
void WindowToViewport(TGLVertex3& vertex) const
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
Author: Richard Maunder 25/05/2005
Last update: root/gl:$Name: $:$Id: TGLCamera.cxx,v 1.29 2006/02/23 16:44:51 brun Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
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