library: libRGL
#include "TGLUtil.h"

TGLLine3


class description - source file - inheritance tree (.pdf)

class TGLLine3

Inheritance Chart:
TGLLine3

    public:
TGLLine3(const TGLVertex3& start, const TGLVertex3& end) TGLLine3(const TGLVertex3& start, const TGLVector3& vector) TGLLine3(const TGLLine3&) virtual ~TGLLine3() static TClass* Class() void Draw() const const TGLVertex3 End() const virtual TClass* IsA() const TGLLine3& operator=(const TGLLine3&) void Set(const TGLVertex3& start, const TGLVertex3& end) void Set(const TGLVertex3& start, const TGLVector3& vector) virtual void ShowMembers(TMemberInspector& insp, char* parent) const TGLVertex3& Start() const virtual void Streamer(TBuffer& b) void StreamerNVirtual(TBuffer& b) const TGLVector3& Vector() const

Data Members

    private:
TGLVertex3 fVertex ! Start vertex of line TGLVector3 fVector ! Vector of line from fVertex

Class Description

                                                                      
 TGLVertex3                                                           
                                                                      
 3 component (x/y/z) vertex class                                     
                                                                      
 This is part of collection of simple utility classes for GL only in  
 TGLUtil.h/cxx. These provide const and non-const accessors Arr() &   
 CArr() to a GL compatible internal field - so can be used directly   
 with OpenGL C API calls - which TVector3 etc cannot (easily).        
 They are not intended to be fully featured just provide minimum      
 required.                                                            


TGLLine3(const TGLVertex3 & start, const TGLVertex3 & end) : fVertex(start), fVector(end - start)
 Construct 3D line running from 'start' to 'end'

TGLLine3(const TGLVertex3 & start, const TGLVector3 & vect) : fVertex(start), fVector(vect)
 Construct 3D line running from 'start', magnitude 'vect'

~TGLLine3()
 Destroy 3D line object

void Set(const TGLVertex3 & start, const TGLVertex3 & end)
 Set 3D line running from 'start' to 'end'

void Set(const TGLVertex3 & start, const TGLVector3 & vect)
 Set 3D line running from start, magnitude 'vect'

void Draw() const
 Draw line in current basic GL color. Assume we are in the correct reference
 frame



Inline Functions


        const TGLVertex3& Start() const
         const TGLVertex3 End() const
        const TGLVector3& Vector() const
                  TClass* Class()
                  TClass* IsA() const
                     void ShowMembers(TMemberInspector& insp, char* parent)
                     void Streamer(TBuffer& b)
                     void StreamerNVirtual(TBuffer& b)
                 TGLLine3 TGLLine3(const TGLLine3&)
                TGLLine3& operator=(const TGLLine3&)


Author: Richard Maunder 25/05/2005
Last update: root/gl:$Name: $:$Id: TGLUtil.cxx,v 1.26 2006/02/23 16:44:52 brun Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *


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