11 #ifndef ROOT_TGeoTrd2Editor 12 #define ROOT_TGeoTrd2Editor 25 #ifndef ROOT_TGeoGedFrame
void DoApply()
Slot for applying modifications.
void DoUndo()
Slot for undoing last operation.
void DoDx2()
Slot for dx2.
void DoDx1()
Slot for dx1.
virtual void ConnectSignals2Slots()
Connect signals to slots.
#define ClassDef(name, id)
static Pixel_t GetDefaultFrameBackground()
Get default frame background.
virtual void SetModel(TObject *obj)
Connect to the selected object.
void DoModified()
Slot for signaling modifications.
A trapezoid with both x and y lengths varying with z.
TGeoTrd2Editor(const TGWindow *p=0, Int_t width=140, Int_t height=30, UInt_t options=kChildFrame, Pixel_t back=GetDefaultFrameBackground())
Constructor for trd2 editor.
void DoDy2()
Slot for dy2.
void DoDy1()
Slot for dy1.
Bool_t IsDelayed() const
Check if shape drawing is delayed.
void DoName()
Perform name change.
Mother of all ROOT objects.
virtual ~TGeoTrd2Editor()
Destructor.