74 points[ 0] = -dx1 ; points[ 1] = -dy1 ; points[ 2] = -dz;
75 points[ 3] = -dx1 ; points[ 4] = dy1 ; points[ 5] = -dz;
76 points[ 6] = dx1 ; points[ 7] = dy1 ; points[ 8] = -dz;
77 points[ 9] = dx1 ; points[10] = -dy1 ; points[11] = -dz;
78 points[12] = -dx2 ; points[13] = -dy2 ; points[14] = dz;
79 points[15] = -dx2 ; points[16] = dy2 ; points[17] = dz;
80 points[18] = dx2 ; points[19] = dy2 ; points[20] = dz;
81 points[21] = dx2 ; points[22] = -dy2 ; points[23] = dz;
virtual ~TTRD2()
TRD2 shape default destructor.
A trapezoid with both x and y dimensions varying along z.
A box with faces perpendicular to the axes.
virtual void SetPoints(Double_t *points) const
Create TRD2 points.