15 #ifndef ROOT_TGeoShape
virtual void ComputeNormal(const Double_t *point, const Double_t *dir, Double_t *norm)
Computes normal to closest surface from POINT.
static Bool_t AreOverlapping(const TGeoBBox *box1, const TGeoMatrix *mat1, const TGeoBBox *box2, const TGeoMatrix *mat2)
Check if 2 positioned boxes overlap.
virtual void SetSegsAndPols(TBuffer3D &buffer) const
Fills TBuffer3D structure for segments and polygons.
virtual Bool_t GetPointsOnSegments(Int_t npoints, Double_t *array) const
Fills array with n random points located on the line segments of the shape mesh.
virtual TBuffer3D * MakeBuffer3D() const
Creates a TBuffer3D describing this shape.
virtual void ComputeNormal_v(const Double_t *points, const Double_t *dirs, Double_t *norms, Int_t vecsize)
Compute the normal for an array o points so that norm.dot.dir is positive Input: Arrays of point coor...
virtual void Contains_v(const Double_t *points, Bool_t *inside, Int_t vecsize) const
Check the inside status for each of the points in the array.
virtual void DistFromInside_v(const Double_t *points, const Double_t *dirs, Double_t *dists, Int_t vecsize, Double_t *step) const
Compute distance from array of input points having directions specisied by dirs. Store output in dist...
virtual void GetMeshNumbers(Int_t &nvert, Int_t &nsegs, Int_t &npols) const
Returns numbers of vertices, segments and polygons composing the shape mesh.
virtual Double_t GetDY() const
virtual Double_t DistFromOutside(const Double_t *point, const Double_t *dir, Int_t iact=1, Double_t step=TGeoShape::Big(), Double_t *safe=0) const
Compute distance from outside point to surface of the box.
virtual Double_t GetDZ() const
virtual void ComputeBBox()
Compute bounding box - nothing to do in this case.
virtual Bool_t IsValidBox() const
virtual void Safety_v(const Double_t *points, const Bool_t *inside, Double_t *safe, Int_t vecsize) const
Compute safe distance from each of the points in the input array.
#define ClassDef(name, id)
virtual Bool_t IsCylType() const
virtual void SetPoints(Double_t *points) const
Fill box points.
virtual Int_t GetByteCount() const
virtual const Double_t * GetOrigin() const
virtual Int_t GetFittingBox(const TGeoBBox *parambox, TGeoMatrix *mat, Double_t &dx, Double_t &dy, Double_t &dz) const
Fills real parameters of a positioned box inside this one. Returns 0 if successfull.
virtual Double_t GetFacetArea(Int_t index=0) const
Get area in internal units of the facet with a given index.
virtual Double_t GetDX() const
virtual TGeoShape * GetMakeRuntimeShape(TGeoShape *mother, TGeoMatrix *mat) const
In case shape has some negative parameters, these has to be computed in order to fit the mother...
void SetBoxPoints(Double_t *points) const
Fill box vertices to an array.
virtual ~TGeoBBox()
Destructor.
virtual void GetBoundingCylinder(Double_t *param) const
Fill vector param[4] with the bounding cylinder parameters.
Generic 3D primitive description class.
virtual void SetDimensions(Double_t *param)
Set dimensions based on the array of parameters param[0] - half-length in x param[1] - half-length in...
virtual Double_t Safety(const Double_t *point, Bool_t in=kTRUE) const
Computes the closest distance from given point to this shape.
virtual Double_t GetAxisRange(Int_t iaxis, Double_t &xlo, Double_t &xhi) const
Get range of shape for a given axis.
virtual Double_t Capacity() const
Computes capacity of the shape in [length^3].
virtual Int_t GetNmeshVertices() const
virtual const TBuffer3D & GetBuffer3D(Int_t reqSections, Bool_t localFrame) const
Fills a static 3D buffer and returns a reference.
void SetBoxDimensions(Double_t dx, Double_t dy, Double_t dz, Double_t *origin=0)
Set parameters of the box.
virtual Bool_t IsNullBox() const
virtual TGeoVolume * Divide(TGeoVolume *voldiv, const char *divname, Int_t iaxis, Int_t ndiv, Double_t start, Double_t step)
— Divide this box shape belonging to volume "voldiv" into ndiv equal volumes called divname...
virtual void InspectShape() const
Prints shape parameters.
virtual void SavePrimitive(std::ostream &out, Option_t *option="")
Save a primitive as a C++ statement(s) on output stream "out".
virtual void FillBuffer3D(TBuffer3D &buffer, Int_t reqSections, Bool_t localFrame) const
Fills the supplied buffer, with sections in desired frame See TBuffer3D.h for explanation of sections...
virtual const char * GetAxisName(Int_t iaxis) const
Returns name of axis IAXIS.
virtual Bool_t CouldBeCrossed(const Double_t *point, const Double_t *dir) const
Decides fast if the bounding box could be crossed by a vector.
virtual Bool_t GetPointsOnFacet(Int_t index, Int_t npoints, Double_t *array) const
Fills array with n random points located on the surface of indexed facet.
virtual void DistFromOutside_v(const Double_t *points, const Double_t *dirs, Double_t *dists, Int_t vecsize, Double_t *step) const
Compute distance from array of input points having directions specisied by dirs. Store output in dist...
virtual void Sizeof3D() const
double norm(double *x, double *p)
virtual Bool_t Contains(const Double_t *point) const
Test if point is inside this shape.
virtual Int_t DistancetoPrimitive(Int_t px, Int_t py)
Compute closest distance from point px,py to each corner.
virtual Double_t DistFromInside(const Double_t *point, const Double_t *dir, Int_t iact=1, Double_t step=TGeoShape::Big(), Double_t *safe=0) const
Compute distance from inside point to surface of the box.