12 #ifndef ROOT_TEveQuadSetGL
13 #define ROOT_TEveQuadSetGL
The TGLRnrCtx class aggregates data for a given redering context as needed by various parts of the RO...
virtual void DirectDraw(TGLRnrCtx &rnrCtx) const
Draw quad-set with GL.
TEveQuadSetGL & operator=(const TEveQuadSetGL &)
virtual Bool_t SetModel(TObject *obj, const Option_t *opt=0)
Set model object.
ClassDef(TEveQuadSetGL, 0)
OpenGL renderer class for TEveDigitSet.
virtual Bool_t IgnoreSizeForOfInterest() const
Return true if size of this shape should be ignored when determining if the object should be drawn...
void RenderHexagons(TGLRnrCtx &rnrCtx) const
GL rendering for hexagons.
Mother of all ROOT objects.
void RenderQuads(TGLRnrCtx &rnrCtx) const
GL rendering for free-quads and rectangles.
void RenderLines(TGLRnrCtx &rnrCtx) const
GL rendering for line-types.
GL-renderer for TEveQuadSet class.
TEveQuadSetGL()
Constructor.
Supports various internal formats that result in rendering of a set of planar (lines, rectangles, hexagons with shared normal) objects.