ROOT » GRAF3D » GL » TGLLightSet

class TGLLightSet: public TObject

 TGLLightSet

 Encapsulates a set of lights for OpenGL.

Function Members (Methods)

public:
virtual~TGLLightSet()
voidTObject::AbstractMethod(const char* method) const
virtual voidTObject::AppendPad(Option_t* option = "")
virtual voidTObject::Browse(TBrowser* b)
static TClass*Class()
virtual const char*TObject::ClassName() const
virtual voidTObject::Clear(Option_t* = "")
virtual TObject*TObject::Clone(const char* newname = "") const
virtual Int_tTObject::Compare(const TObject* obj) const
virtual voidTObject::Copy(TObject& object) const
virtual voidTObject::Delete(Option_t* option = "")MENU
virtual Int_tTObject::DistancetoPrimitive(Int_t px, Int_t py)
virtual voidTObject::Draw(Option_t* option = "")
virtual voidTObject::DrawClass() constMENU
virtual TObject*TObject::DrawClone(Option_t* option = "") constMENU
virtual voidTObject::Dump() constMENU
virtual voidTObject::Error(const char* method, const char* msgfmt) const
virtual voidTObject::Execute(const char* method, const char* params, Int_t* error = 0)
virtual voidTObject::Execute(TMethod* method, TObjArray* params, Int_t* error = 0)
virtual voidTObject::ExecuteEvent(Int_t event, Int_t px, Int_t py)
virtual voidTObject::Fatal(const char* method, const char* msgfmt) const
virtual TObject*TObject::FindObject(const char* name) const
virtual TObject*TObject::FindObject(const TObject* obj) const
virtual Option_t*TObject::GetDrawOption() const
static Long_tTObject::GetDtorOnly()
Float_tGetFrontPower() const
virtual const char*TObject::GetIconName() const
UInt_tGetLightState()
virtual const char*TObject::GetName() const
virtual char*TObject::GetObjectInfo(Int_t px, Int_t py) const
static Bool_tTObject::GetObjectStat()
virtual Option_t*TObject::GetOption() const
Float_tGetSidePower() const
Float_tGetSpecularPower() const
virtual const char*TObject::GetTitle() const
virtual UInt_tTObject::GetUniqueID() const
Bool_tGetUseSpecular() const
virtual Bool_tTObject::HandleTimer(TTimer* timer)
virtual ULong_tTObject::Hash() const
virtual voidTObject::Info(const char* method, const char* msgfmt) const
virtual Bool_tTObject::InheritsFrom(const char* classname) const
virtual Bool_tTObject::InheritsFrom(const TClass* cl) const
virtual voidTObject::Inspect() constMENU
voidTObject::InvertBit(UInt_t f)
virtual TClass*IsA() const
virtual Bool_tTObject::IsEqual(const TObject* obj) const
virtual Bool_tTObject::IsFolder() const
Bool_tTObject::IsOnHeap() const
virtual Bool_tTObject::IsSortable() const
Bool_tTObject::IsZombie() const
virtual voidTObject::ls(Option_t* option = "") const
voidTObject::MayNotUse(const char* method) const
virtual Bool_tTObject::Notify()
voidTObject::Obsolete(const char* method, const char* asOfVers, const char* removedFromVers) const
voidTObject::operator delete(void* ptr)
voidTObject::operator delete(void* ptr, void* vp)
voidTObject::operator delete[](void* ptr)
voidTObject::operator delete[](void* ptr, void* vp)
void*TObject::operator new(size_t sz)
void*TObject::operator new(size_t sz, void* vp)
void*TObject::operator new[](size_t sz)
void*TObject::operator new[](size_t sz, void* vp)
virtual voidTObject::Paint(Option_t* option = "")
virtual voidTObject::Pop()
virtual voidTObject::Print(Option_t* option = "") const
virtual Int_tTObject::Read(const char* name)
virtual voidTObject::RecursiveRemove(TObject* obj)
voidTObject::ResetBit(UInt_t f)
virtual voidTObject::SaveAs(const char* filename = "", Option_t* option = "") constMENU
virtual voidTObject::SavePrimitive(ostream& out, Option_t* option = "")
voidTObject::SetBit(UInt_t f)
voidTObject::SetBit(UInt_t f, Bool_t set)
virtual voidTObject::SetDrawOption(Option_t* option = "")MENU
static voidTObject::SetDtorOnly(void* obj)
voidSetFrontPower(Float_t p)
voidSetLight(TGLLightSet::ELight light, Bool_t on)
static voidTObject::SetObjectStat(Bool_t stat)
voidSetSidePower(Float_t p)
voidSetSpecularPower(Float_t p)
virtual voidTObject::SetUniqueID(UInt_t uid)
voidSetUseSpecular(Bool_t s)
virtual voidShowMembers(TMemberInspector& insp) const
voidStdSetupLights(const TGLBoundingBox& bbox, const TGLCamera& camera, Bool_t debug = kFALSE)
virtual voidStreamer(TBuffer&)
voidStreamerNVirtual(TBuffer& ClassDef_StreamerNVirtual_b)
virtual voidTObject::SysError(const char* method, const char* msgfmt) const
Bool_tTObject::TestBit(UInt_t f) const
Int_tTObject::TestBits(UInt_t f) const
TGLLightSet()
voidToggleLight(TGLLightSet::ELight light)
virtual voidTObject::UseCurrentStyle()
virtual voidTObject::Warning(const char* method, const char* msgfmt) const
virtual Int_tTObject::Write(const char* name = 0, Int_t option = 0, Int_t bufsize = 0)
virtual Int_tTObject::Write(const char* name = 0, Int_t option = 0, Int_t bufsize = 0) const
protected:
virtual voidTObject::DoError(int level, const char* location, const char* fmt, va_list va) const
voidTObject::MakeZombie()

Data Members

public:
static TObject::(anonymous)TObject::kBitMask
static TObject::EStatusBitsTObject::kCanDelete
static TObject::EStatusBitsTObject::kCannotPick
static TObject::EStatusBitsTObject::kHasUUID
static TObject::EStatusBitsTObject::kInvalidObject
static TObject::(anonymous)TObject::kIsOnHeap
static TObject::EStatusBitsTObject::kIsReferenced
static TGLLightSet::ELightkLightBottom
static TGLLightSet::ELightkLightFront
static TGLLightSet::ELightkLightLeft
static TGLLightSet::ELightkLightMask
static TGLLightSet::ELightkLightRight
static TGLLightSet::ELightkLightSpecular
static TGLLightSet::ELightkLightTop
static TObject::EStatusBitsTObject::kMustCleanup
static TObject::EStatusBitsTObject::kNoContextMenu
static TObject::(anonymous)TObject::kNotDeleted
static TObject::EStatusBitsTObject::kObjInCanvas
static TObject::(anonymous)TObject::kOverwrite
static TObject::(anonymous)TObject::kSingleKey
static TObject::(anonymous)TObject::kWriteDelete
static TObject::(anonymous)TObject::kZombie
protected:
Float_tfFrontPower! power of the front lamp
UInt_tfLightState! light states (on/off) mask
Float_tfSidePower! power of the side lamps
Float_tfSpecularPower! power of specular lamp
Bool_tfUseSpecular!

Class Charts

Inheritance Inherited Members Includes Libraries
Class Charts

Function documentation

TGLLightSet()
 Constructor.
void ToggleLight(TGLLightSet::ELight light)
 Toggle light on/off.
void SetLight(TGLLightSet::ELight light, Bool_t on)
 Set a light on/off.
void StdSetupLights(const TGLBoundingBox& bbox, const TGLCamera& camera, Bool_t debug = kFALSE)
 Setup lights for current given bounding box and camera.
 This is called by standard GL viewer.
 Expects matrix-mode to be model-view.
TGLLightSet(const TGLLightSet& )
TGLLightSet& operator=(const TGLLightSet& )
virtual ~TGLLightSet()
{}
UInt_t GetLightState()
{ return fLightState; }
Bool_t GetUseSpecular() const
{ return fUseSpecular; }
void SetUseSpecular(Bool_t s)
{ fUseSpecular = s; }
Float_t GetFrontPower() const
{ return fFrontPower; }
Float_t GetSidePower() const
{ return fSidePower; }
Float_t GetSpecularPower() const
{ return fSpecularPower; }
void SetFrontPower(Float_t p)
{ fFrontPower = p; }
void SetSidePower(Float_t p)
{ fSidePower = p; }
void SetSpecularPower(Float_t p)