TRootAuth TVirtualAuth implementation based on the old client authentication code.
virtual | ~TRootAuth() |
virtual TSecContext* | Authenticate(TSocket*, const char* host, const char* user, Option_t* options = "") |
static TClass* | Class() |
virtual Int_t | ClientVersion() |
virtual void | ErrorMsg(const char* where, Int_t ecode = -1) |
virtual TClass* | IsA() const |
virtual const char* | Name() |
TRootAuth& | operator=(const TRootAuth&) |
virtual void | ShowMembers(TMemberInspector& insp) const |
virtual void | Streamer(TBuffer&) |
void | StreamerNVirtual(TBuffer& ClassDef_StreamerNVirtual_b) |
TRootAuth() | |
TRootAuth(const TRootAuth&) |
Inheritance Chart: | |||||||||
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Runs authentication on socket s. Invoked when dynamic loading is needed. Returns 1 on success, 0 on failure.
Print error string corresponding to ecode, prepending location