virtual | ~Bisection() |
ROOT::Math::Roots::Bisection | Bisection() |
ROOT::Math::GSLRootFinder | ROOT::Math::GSLRootFinder::GSLRootFinder() |
ROOT::Math::IRootFinderMethod | ROOT::Math::IRootFinderMethod::IRootFinderMethod() |
ROOT::Math::IRootFinderMethod | ROOT::Math::IRootFinderMethod::IRootFinderMethod(const ROOT::Math::IRootFinderMethod&) |
virtual int | ROOT::Math::GSLRootFinder::Iterate() |
virtual int | ROOT::Math::GSLRootFinder::Iterations() const |
virtual const char* | ROOT::Math::GSLRootFinder::Name() const |
virtual double | ROOT::Math::GSLRootFinder::Root() const |
virtual bool | ROOT::Math::GSLRootFinder::SetFunction(const ROOT::Math::IGenFunction& f, double xlow, double xup) |
bool | ROOT::Math::GSLRootFinder::SetFunction(ROOT::Math::GSLRootFinder::GSLFuncPointer f, void* params, double xlow, double xup) |
virtual bool | ROOT::Math::GSLRootFinder::Solve(int maxIter = 100, double absTol = 1.0E-8, double relTol = 1.0E-10) |
virtual int | ROOT::Math::GSLRootFinder::Status() const |
void | ROOT::Math::GSLRootFinder::FreeSolver() |
void | ROOT::Math::GSLRootFinder::SetSolver(ROOT::Math::GSLRootFSolver* s) |
usually copying is non trivial, so we make this unaccessible