TGLLine3 3D space, fixed length, line class, with direction / length 'vector', passing through point 'vertex'. Just wraps a TGLVector3 / TGLVertex3 pair.
| virtual | ~TGLLine3() |
| static TClass* | Class() |
| void | Draw() const |
| const TGLVertex3 | End() const |
| virtual TClass* | IsA() const |
| TGLLine3& | operator=(const TGLLine3&) |
| void | Set(const TGLVertex3& start, const TGLVertex3& end) |
| void | Set(const TGLVertex3& start, const TGLVector3& vector) |
| virtual void | ShowMembers(TMemberInspector& insp) const |
| const TGLVertex3& | Start() const |
| virtual void | Streamer(TBuffer&) |
| void | StreamerNVirtual(TBuffer& ClassDef_StreamerNVirtual_b) |
| TGLLine3(const TGLLine3&) | |
| TGLLine3(const TGLVertex3& start, const TGLVertex3& end) | |
| TGLLine3(const TGLVertex3& start, const TGLVector3& vector) | |
| const TGLVector3& | Vector() const |
| TGLVector3 | fVector | ! Vector of line from fVertex |
| TGLVertex3 | fVertex | ! Start vertex of line |

Construct 3D line running from 'start' to 'end'
Construct 3D line running from 'start', magnitude 'vect'
Set 3D line running from start, magnitude 'vect'
Bitwise copy constructor and = operator are fine Accessors
{ return fVertex; }