virtual | ~TGLFBO() |
void | Bind() |
void | BindTexture() |
static TClass* | Class() |
void | Init(int w, int h, int ms_samples = 0) |
virtual TClass* | IsA() const |
void | Release() |
void | SetAsReadBuffer() |
virtual void | ShowMembers(TMemberInspector& insp) const |
virtual void | Streamer(TBuffer&) |
void | StreamerNVirtual(TBuffer& ClassDef_StreamerNVirtual_b) |
TGLFBO() | |
void | Unbind() |
void | UnbindTexture() |
UInt_t | CreateAndAttachColorTexture() |
UInt_t | CreateAndAttachRenderBuffer(Int_t format, Int_t type) |
void | InitMultiSample() |
void | InitStandard() |
Acquire GL resources for given width, height and number of multi-sampling samples.