| virtual | ~TGLFBO() |
| void | Bind() |
| void | BindTexture() |
| static TClass* | Class() |
| void | Init(int w, int h, int ms_samples = 0) |
| virtual TClass* | IsA() const |
| void | Release() |
| void | SetAsReadBuffer() |
| virtual void | ShowMembers(TMemberInspector& insp) const |
| virtual void | Streamer(TBuffer&) |
| void | StreamerNVirtual(TBuffer& ClassDef_StreamerNVirtual_b) |
| TGLFBO() | |
| void | Unbind() |
| void | UnbindTexture() |
| UInt_t | CreateAndAttachColorTexture() |
| UInt_t | CreateAndAttachRenderBuffer(Int_t format, Int_t type) |
| void | InitMultiSample() |
| void | InitStandard() |

Acquire GL resources for given width, height and number of multi-sampling samples.