| static ROOT::Math::BoostZ::ELorentzRotationMatrixIndex | kLTT | |
| static ROOT::Math::BoostZ::ELorentzRotationMatrixIndex | kLTX | |
| static ROOT::Math::BoostZ::ELorentzRotationMatrixIndex | kLTY | |
| static ROOT::Math::BoostZ::ELorentzRotationMatrixIndex | kLTZ | |
| static ROOT::Math::BoostZ::ELorentzRotationMatrixIndex | kLXT | |
| static ROOT::Math::BoostZ::ELorentzRotationMatrixIndex | kLXX | |
| static ROOT::Math::BoostZ::ELorentzRotationMatrixIndex | kLXY | |
| static ROOT::Math::BoostZ::ELorentzRotationMatrixIndex | kLXZ | |
| static ROOT::Math::BoostZ::ELorentzRotationMatrixIndex | kLYT | |
| static ROOT::Math::BoostZ::ELorentzRotationMatrixIndex | kLYX | |
| static ROOT::Math::BoostZ::ELorentzRotationMatrixIndex | kLYY | |
| static ROOT::Math::BoostZ::ELorentzRotationMatrixIndex | kLYZ | |
| static ROOT::Math::BoostZ::ELorentzRotationMatrixIndex | kLZT | |
| static ROOT::Math::BoostZ::ELorentzRotationMatrixIndex | kLZX | |
| static ROOT::Math::BoostZ::ELorentzRotationMatrixIndex | kLZY | |
| static ROOT::Math::BoostZ::ELorentzRotationMatrixIndex | kLZZ | |
| static ROOT::Math::BoostZ::EBoostMatrixIndex | kTT | |
| static ROOT::Math::BoostZ::EBoostMatrixIndex | kXT | |
| static ROOT::Math::BoostZ::EBoostMatrixIndex | kXX | |
| static ROOT::Math::BoostZ::EBoostMatrixIndex | kXY | |
| static ROOT::Math::BoostZ::EBoostMatrixIndex | kXZ | |
| static ROOT::Math::BoostZ::EBoostMatrixIndex | kYT | |
| static ROOT::Math::BoostZ::EBoostMatrixIndex | kYY | |
| static ROOT::Math::BoostZ::EBoostMatrixIndex | kYZ | |
| static ROOT::Math::BoostZ::EBoostMatrixIndex | kZT | |
| static ROOT::Math::BoostZ::EBoostMatrixIndex | kZZ |

========== Constructors and Assignment =====================
Default constructor (identity transformation)
The compiler-generated copy ctor, copy assignment, and dtor are OK.
Re-adjust components to eliminate small deviations from a perfect
orthosyplectic matrix.
======== Components ==============
Set components from a Scalar beta_z
Set the given beta of the Boost
{ SetComponents(beta); }
Get elements of internal 4x4 symmetric representation, into a data
array suitable for direct use as the components of a LorentzRotation
Note -- 16 Scalars will be written into the array; if the array is not
that large, then this will lead to undefined behavior.
=========== operations ==============
Lorentz transformation operation on a Minkowski ('Cartesian')
LorentzVector