TGLFormat() | |
TGLFormat(Rgl::EFormatOptions options) | |
TGLFormat(const TGLFormat&) | |
virtual | ~TGLFormat() |
static TClass* | Class() |
Int_t | GetAccumSize() const |
Int_t | GetDepthSize() const |
Int_t | GetSamples() const |
Int_t | GetStencilSize() const |
Bool_t | HasAccumBuffer() const |
Bool_t | HasDepth() const |
Bool_t | HasMultiSampling() const |
Bool_t | HasStencil() const |
virtual TClass* | IsA() const |
Bool_t | IsDoubleBuffered() const |
Bool_t | IsStereo() const |
Bool_t | operator!=(const TGLFormat& rhs) const |
TGLFormat& | operator=(const TGLFormat&) |
Bool_t | operator==(const TGLFormat& rhs) const |
void | SetAccumSize(Int_t accum) |
void | SetDepthSize(Int_t depth) |
void | SetDoubleBuffered(Bool_t db) |
void | SetSamples(Int_t samples) |
void | SetStencilSize(Int_t stencil) |
void | SetStereo(Bool_t db) |
virtual void | ShowMembers(TMemberInspector&) |
virtual void | Streamer(TBuffer&) |
void | StreamerNVirtual(TBuffer& ClassDef_StreamerNVirtual_b) |
static Int_t | GetDefaultSamples() |
static void | InitAvailableSamples() |
16-bits needed for some virtual machines (VirtualBox) and Xming-mesa (when running ssh from windows to linux). All others seem to have 24-bit depth-buffers only and use this anyway. Default ctor. Default surface is: -double buffered -RGBA -with depth buffer -no accumulation buffer -with stencil -multi-sampling depends on seeting of "OpenGL.Framebuffer.Multisample"