TGLFBO() | |
virtual | ~TGLFBO() |
void | Bind() |
void | BindTexture() |
static TClass* | Class() |
Int_t | GetH() const |
Float_t | GetHScale() const |
Bool_t | GetIsRescaled() const |
Int_t | GetMSCoverageSamples() const |
Int_t | GetMSSamples() const |
Int_t | GetReqH() const |
Int_t | GetReqW() const |
static Bool_t | GetRescaleToPow2() |
Int_t | GetW() const |
Float_t | GetWScale() const |
void | Init(int w, int h, int ms_samples = 0) |
virtual TClass* | IsA() const |
void | Release() |
void | SetAsReadBuffer() |
static void | SetRescaleToPow2(Bool_t r) |
virtual void | ShowMembers(TMemberInspector&) |
virtual void | Streamer(TBuffer&) |
void | StreamerNVirtual(TBuffer& ClassDef_StreamerNVirtual_b) |
void | Unbind() |
void | UnbindTexture() |
UInt_t | CreateAndAttachColorTexture() |
UInt_t | CreateAndAttachRenderBuffer(Int_t format, Int_t type) |
void | InitMultiSample() |
void | InitStandard() |
UInt_t | fColorTexture | |
UInt_t | fDepthBuffer | |
UInt_t | fFrameBuffer | |
Int_t | fH | |
Float_t | fHScale | |
Bool_t | fIsRescaled | |
UInt_t | fMSColorBuffer | |
Int_t | fMSCoverageSamples | |
UInt_t | fMSFrameBuffer | |
Int_t | fMSSamples | |
Int_t | fReqH | |
Int_t | fReqW | |
Int_t | fW | |
Float_t | fWScale | |
static Bool_t | fgMultiSampleNAWarned | |
static Bool_t | fgRescaleToPow2 |
Acquire GL resources for given width, height and number of multi-sampling samples.
Set state of fgRescaleToPow2 static member. Default is kTRUE as this works better on older hardware, especially ATI.