
| TGLFBO() | |
| virtual | ~TGLFBO() |
| void | Bind() |
| void | BindTexture() |
| static TClass* | Class() |
| Int_t | GetH() const |
| Float_t | GetHScale() const |
| Bool_t | GetIsRescaled() const |
| Int_t | GetMSCoverageSamples() const |
| Int_t | GetMSSamples() const |
| Int_t | GetReqH() const |
| Int_t | GetReqW() const |
| static Bool_t | GetRescaleToPow2() |
| Int_t | GetW() const |
| Float_t | GetWScale() const |
| void | Init(int w, int h, int ms_samples = 0) |
| virtual TClass* | IsA() const |
| void | Release() |
| void | SetAsReadBuffer() |
| static void | SetRescaleToPow2(Bool_t r) |
| virtual void | ShowMembers(TMemberInspector&) |
| virtual void | Streamer(TBuffer&) |
| void | StreamerNVirtual(TBuffer& ClassDef_StreamerNVirtual_b) |
| void | Unbind() |
| void | UnbindTexture() |
| UInt_t | CreateAndAttachColorTexture() |
| UInt_t | CreateAndAttachRenderBuffer(Int_t format, Int_t type) |
| void | InitMultiSample() |
| void | InitStandard() |
| UInt_t | fColorTexture | |
| UInt_t | fDepthBuffer | |
| UInt_t | fFrameBuffer | |
| Int_t | fH | |
| Float_t | fHScale | |
| Bool_t | fIsRescaled | |
| UInt_t | fMSColorBuffer | |
| Int_t | fMSCoverageSamples | |
| UInt_t | fMSFrameBuffer | |
| Int_t | fMSSamples | |
| Int_t | fReqH | |
| Int_t | fReqW | |
| Int_t | fW | |
| Float_t | fWScale | |
| static Bool_t | fgMultiSampleNAWarned | |
| static Bool_t | fgRescaleToPow2 |

Acquire GL resources for given width, height and number of multi-sampling samples.
Set state of fgRescaleToPow2 static member. Default is kTRUE as this works better on older hardware, especially ATI.