3D scaling projection. One has to use pre-scaling to make any ise of this.
void | TEveProjection::PreScaleVariable(Int_t dim, Float_t& v) |
enum TEveProjection::EPType_e { | kPT_Unknown | |
kPT_RPhi | ||
kPT_RhoZ | ||
kPT_3D | ||
kPT_End | ||
}; | ||
enum TEveProjection::EPProc_e { | kPP_Plane | |
kPP_Distort | ||
kPP_Full | ||
}; | ||
enum TEveProjection::EGeoMode_e { | kGM_Unknown | |
kGM_Polygons | ||
kGM_Segments | ||
}; |
static Float_t | TEveProjection::fgEps | resolution of projected points |
Project point.