| ~Cylindrical3D<double>() | |
| ROOT::Math::Cylindrical3D<double> | Cylindrical3D<double>() |
| ROOT::Math::Cylindrical3D<double> | Cylindrical3D<double>(const ROOT::Math::Cylindrical3D<double>& v) |
| ROOT::Math::Cylindrical3D<double> | Cylindrical3D<double>(ROOT::Math::Cylindrical3D<double>::Scalar rho, ROOT::Math::Cylindrical3D<double>::Scalar z, ROOT::Math::Cylindrical3D<double>::Scalar phi) |
| ROOT::Math::Cylindrical3D<double>::Scalar | Eta() const |
| void | GetCoordinates(ROOT::Math::Cylindrical3D<double>::Scalar* dest) const |
| void | GetCoordinates(ROOT::Math::Cylindrical3D<double>::Scalar& rho, ROOT::Math::Cylindrical3D<double>::Scalar& z, ROOT::Math::Cylindrical3D<double>::Scalar& phi) const |
| ROOT::Math::Cylindrical3D<double>::Scalar | Mag2() const |
| void | Negate() |
| bool | operator!=(const ROOT::Math::Cylindrical3D<double>& rhs) const |
| ROOT::Math::Cylindrical3D<double>& | operator=(const ROOT::Math::Cylindrical3D<double>& v) |
| bool | operator==(const ROOT::Math::Cylindrical3D<double>& rhs) const |
| ROOT::Math::Cylindrical3D<double>::Scalar | Perp2() const |
| ROOT::Math::Cylindrical3D<double>::Scalar | Phi() const |
| ROOT::Math::Cylindrical3D<double>::Scalar | R() const |
| ROOT::Math::Cylindrical3D<double>::Scalar | Rho() const |
| void | Scale(double a) |
| void | SetCoordinates(const ROOT::Math::Cylindrical3D<double>::Scalar* src) |
| void | SetCoordinates(ROOT::Math::Cylindrical3D<double>::Scalar rho, ROOT::Math::Cylindrical3D<double>::Scalar z, ROOT::Math::Cylindrical3D<double>::Scalar phi) |
| void | SetEta(ROOT::Math::Cylindrical3D<double>::Scalar eta) |
| void | SetPhi(double phi) |
| void | SetR(ROOT::Math::Cylindrical3D<double>::Scalar r) |
| void | SetRho(double rho) |
| void | SetTheta(ROOT::Math::Cylindrical3D<double>::Scalar theta) |
| void | SetX(ROOT::Math::Cylindrical3D<double>::Scalar x) |
| void | SetXYZ(ROOT::Math::Cylindrical3D<double>::Scalar x, ROOT::Math::Cylindrical3D<double>::Scalar y, ROOT::Math::Cylindrical3D<double>::Scalar z) |
| void | SetY(ROOT::Math::Cylindrical3D<double>::Scalar y) |
| void | SetZ(double z) |
| ROOT::Math::Cylindrical3D<double>::Scalar | Theta() const |
| ROOT::Math::Cylindrical3D<double>::Scalar | X() const |
| double | x() const |
| ROOT::Math::Cylindrical3D<double>::Scalar | Y() const |
| double | y() const |
| ROOT::Math::Cylindrical3D<double>::Scalar | Z() const |
| double | z() const |

Set internal data based on an array of 3 Scalar numbers ( rho, z , phi)
get internal data into an array of 3 Scalar numbers ( rho, z , phi)
Set internal data based on 3 Scalar numbers ( rho, z , phi)
get internal data into 3 Scalar numbers ( rho, z , phi)
setters (only for data members) set the rho coordinate value keeping z and phi constant
all values using cartesian coordina
Exact component-by-component equality
============= Compatibility section ================== The following make this coordinate system look enough like a CLHEP vector that an assignment member template can work with either
{ return X();}============= Specializations for improved speed ================== (none) ====== Set member functions for coordinates in other systems =======