library: libMathCore #include "CylindricalEta3D.h" |
ROOT::Math::CylindricalEta3D<double>
class description - header file - source file - inheritance tree (.pdf)
private:
static double pi()
void Restrict()
public:
CylindricalEta3D<double>()
CylindricalEta3D<double>(ROOT::Math::CylindricalEta3D<double>::Scalar rho, ROOT::Math::CylindricalEta3D<double>::Scalar eta, ROOT::Math::CylindricalEta3D<double>::Scalar phi)
CylindricalEta3D<double>(const ROOT::Math::CylindricalEta3D<double>&)
~CylindricalEta3D<double>()
double Eta() const
void GetCoordinates(ROOT::Math::CylindricalEta3D<double>::Scalar* dest) const
void GetCoordinates(ROOT::Math::CylindricalEta3D<double>::Scalar& rho, ROOT::Math::CylindricalEta3D<double>::Scalar& eta, ROOT::Math::CylindricalEta3D<double>::Scalar& phi) const
double Mag2() const
void Negate()
bool operator!=(const ROOT::Math::CylindricalEta3D<double>& rhs) const
ROOT::Math::CylindricalEta3D<double>& operator=(const ROOT::Math::CylindricalEta3D<double>&)
bool operator==(const ROOT::Math::CylindricalEta3D<double>& rhs) const
double Perp2() const
double Phi() const
double R() const
double Rho() const
void Scale(double a)
void SetCoordinates(const ROOT::Math::CylindricalEta3D<double>::Scalar* src)
void SetCoordinates(ROOT::Math::CylindricalEta3D<double>::Scalar rho, ROOT::Math::CylindricalEta3D<double>::Scalar eta, ROOT::Math::CylindricalEta3D<double>::Scalar phi)
void SetEta(double eta)
void SetPhi(double phi)
void SetR(ROOT::Math::CylindricalEta3D<double>::Scalar r)
void SetRho(double rho)
void SetTheta(ROOT::Math::CylindricalEta3D<double>::Scalar theta)
void setValues(double rho, double eta, double phi)
void SetX(ROOT::Math::CylindricalEta3D<double>::Scalar x)
void SetY(ROOT::Math::CylindricalEta3D<double>::Scalar y)
void SetZ(ROOT::Math::CylindricalEta3D<double>::Scalar z)
double Theta() const
double X() const
double x() const
double Y() const
double y() const
double Z() const
double z() const
private:
double fRho
double fEta
double fPhi
T x()
The following make this coordinate system look enough like a CLHEP
vector that an assignment member template can work with either
Last update: Tue Jul 11 11:46:27 2006
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