void event()
{
   c1->Range(0, 0, 14, 15.5);
 
   event->SetFillColor(11);
   event->Draw();
   event->AddText("Event");
   arrow->SetFillStyle(1001);
 
   arrow->DrawArrow(1.3, 3.5, 3.9, 3.5, 0.02, 
"|>");
 
   arrow->DrawArrow(1.5, 5.5, 3.9, 5.5, 0.02, 
"|>");
 
   arrow->DrawArrow(1.7, 7.5, 3.9, 7.5, 0.02, 
"|>");
 
   arrow->DrawArrow(1.9, 9.5, 3.9, 9.5, 0.02, 
"|>");
 
   arrow->DrawArrow(2.1, 11.5, 3.9, 11.5, 0.02, 
"|>");
 
   p2->AddText(
"100 Kbytes");
 
   p3->AddText(
"10 Kbytes");
 
   p5->AddText(
"100 bytes");
 
   text.DrawText(6.2, 11.5, 
"Header:Event_flag");
 
   text.DrawText(7.2, 9.5, 
"Trigger_Info");
 
   text.DrawText(8.2, 7.5, 
"Muon_Detector: TOF");
 
   text.DrawText(9.2, 5.5, 
"Calorimeters");
 
   text.DrawText(10.2, 3.5, 
"Forward_Detectors");
 
   text.DrawText(11.2, 1.5, 
"TPCs");
 
}
Option_t Option_t TPoint TPoint const char text
 
Draw all kinds of Arrows.
 
virtual void SetLineWidth(Width_t lwidth)
Set the line width.
 
Use the TLine constructor to create a simple line.
 
virtual TLine * DrawLine(Double_t x1, Double_t y1, Double_t x2, Double_t y2)
Draw this line with new coordinates.
 
virtual void Draw(Option_t *option="")
Default Draw method for all objects.
 
A Pave (see TPave) with text, lines or/and boxes inside.
 
Base class for several text objects.