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| Int_t  | Rgl::ColorToObjectID (const UChar_t *color, Bool_t highColor) | 
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| void  | Rgl::CylindricalNormal (const Double_t *v, Double_t *normal) | 
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| void  | Rgl::CylindricalNormalInv (const Double_t *v, Double_t *normal) | 
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| void  | Rgl::Draw2DAxis (TAxis *axis, Double_t xMin, Double_t yMin, Double_t xMax, Double_t yMax, Double_t min, Double_t max, Bool_t log, Bool_t z=kFALSE) | 
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| void  | Rgl::DrawAxes (Int_t fp, const Int_t *vp, const TGLVertex3 *box, const TGLPlotCoordinates *coord, TAxis *xAxis, TAxis *yAxis, TAxis *zAxis) | 
|   | Using front point, find, where to draw axes and which labels to use for them gVirtualX->SelectWindow(gGLManager->GetVirtualXInd(fGLDevice)); gVirtualX->SetDrawMode(TVirtualX::kCopy);//TCanvas by default sets in kInverse.  
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| void  | Rgl::DrawBoxFront (Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax, Int_t fp) | 
|   | Draws lego's bar as a 3d box.  
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| void  | Rgl::DrawBoxFrontTextured (Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax, Double_t texMin, Double_t texMax, Int_t fp) | 
|   | Draws lego's bar as a 3d box LULULULU.  
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| void  | Rgl::DrawBoxWithGradientFill (Double_t y1, Double_t y2, Double_t x1, Double_t x2, const Double_t *rgba1, const Double_t *rgba2) | 
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| void  | Rgl::DrawCylinder (TGLQuadric *quadric, Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax) | 
|   | Cylinder for lego3.  
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| void  | Rgl::DrawError (Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax) | 
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| void  | Rgl::DrawFaceTextured (const TGLVertex3 &v1, const TGLVertex3 &v2, const TGLVertex3 &v3, Double_t t1, Double_t t2, Double_t t3, const TGLVector3 &norm1, const TGLVector3 &norm2, const TGLVector3 &norm3) | 
|   | Draw textured triangle.  
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| void  | Rgl::DrawFaceTextured (const TGLVertex3 &v1, const TGLVertex3 &v2, const TGLVertex3 &v3, Double_t t1, Double_t t2, Double_t t3, Double_t z, const TGLVector3 &normal) | 
|   | Draw textured triangle on a plane.  
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| void  | Rgl::DrawQuadFilled (const Double_t *v0, const Double_t *v1, const Double_t *v2, const Double_t *v3, const Double_t *normal) | 
|   | Draw quad face.  
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| void  | Rgl::DrawQuadFilled (const TGLVertex3 &v0, const TGLVertex3 &v1, const TGLVertex3 &v2, const TGLVertex3 &v3, const TGLVector3 &normal) | 
|   | Draw quad face.  
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| void  | Rgl::DrawQuadOutline (const TGLVertex3 &v1, const TGLVertex3 &v2, const TGLVertex3 &v3, const TGLVertex3 &v4) | 
|   | Draw quad outline.  
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| void  | Rgl::DrawQuadStripWithRadialGradientFill (unsigned nPoints, const Double_t *inner, const Double_t *innerRGBA, const Double_t *outer, const Double_t *outerRGBA) | 
|   | TODO: is it possible to use GLdouble to avoid problems with Double_t/GLdouble if they are not the same type?  
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| void  | Rgl::DrawSmoothFace (const TGLVertex3 &v1, const TGLVertex3 &v2, const TGLVertex3 &v3, const TGLVector3 &norm1, const TGLVector3 &norm2, const TGLVector3 &norm3) | 
|   | Draws triangle face, each vertex has its own averaged normal.  
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| void  | Rgl::DrawSphere (TGLQuadric *quadric, Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax) | 
|   | Cylinder for lego3.  
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| void  | Rgl::DrawTransparentBox (Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax, Int_t fp) | 
|   | Draws lego's bar as a 3d box.  
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| void  | Rgl::DrawTrapezoid (const Double_t ver[][2], Double_t zMin, Double_t zMax, Bool_t color=kTRUE) | 
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| void  | Rgl::DrawTrapezoid (const Double_t ver[][3]) | 
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| void  | Rgl::DrawTrapezoidTextured (const Double_t ver[][2], Double_t zMin, Double_t zMax, Double_t texMin, Double_t texMax) | 
|   | In polar coordinates, box became trapezoid.  
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| void  | Rgl::DrawTrapezoidTextured (const Double_t ver[][3], Double_t texMin, Double_t texMax) | 
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| void  | Rgl::DrawTrapezoidTextured2 (const Double_t ver[][2], Double_t zMin, Double_t zMax, Double_t texMin, Double_t texMax) | 
|   | In polar coordinates, box became trapezoid.  
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| void  | Rgl::GetColor (Float_t v, Float_t vmin, Float_t vmax, Int_t type, Float_t *rgba) | 
|   | This function creates color for parametric surface's vertex, using its 'u' value.  
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| std::pair< Bool_t, TGLLine3 >  | Intersection (const TGLPlane &p1, const TGLPlane &p2) | 
|   | Find 3D line interestion of this plane with 'other'.  
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| std::pair< Bool_t, TGLVertex3 >  | Intersection (const TGLPlane &p1, const TGLPlane &p2, const TGLPlane &p3) | 
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| std::pair< Bool_t, TGLVertex3 >  | Intersection (const TGLPlane &plane, const TGLLine3 &line, Bool_t extend) | 
|   | Find intersection of 3D space 'line' with this plane.  
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| void  | Rgl::ObjectIDToColor (Int_t objectID, Bool_t highColor) | 
|   | Object id encoded as rgb triplet.  
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| void  | Rgl::SetZLevels (TAxis *zAxis, Double_t zMin, Double_t zMax, Double_t zScale, std::vector< Double_t > &zLevels) | 
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| void  | Rgl::SphericalNormal (const Double_t *v, Double_t *normal) | 
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| void  | Rgl::SphericalNormalInv (const Double_t *v, Double_t *normal) | 
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| const Int_t  | Rgl::gAxisType [][2] = {{1, 0}, {0, 1}, {1, 0}, {0, 1}} | 
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| const Double_t  | Rgl::gBoxBackNormals [][3] = {{0., -1., 0.}, {-1., 0., 0.}, {0., 1., 0.}, {1., 0., 0.}} | 
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| const Int_t  | Rgl::gBoxBackPlanes [][2] = {{0, 1}, {3, 0}, {2, 3}, {1, 2}} | 
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| const Int_t  | Rgl::gBoxBackQuads [][4] = {{7, 1, 2, 6}, {4, 7, 6, 5}, {0, 4, 5, 3}, {0, 3, 2, 1}} | 
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| const Double_t  | Rgl::gBoxFrontNormals [][3] = {{-1., 0., 0.}, {0., -1., 0.}, {1., 0., 0.}, {0., 1., 0.}} | 
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| const Int_t  | Rgl::gBoxFrontPlanes [][2] = {{0, 1}, {1, 2}, {2, 3}, {3, 0}} | 
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| const Int_t  | Rgl::gBoxFrontQuads [][4] = {{0, 1, 2, 3}, {4, 0, 3, 5}, {4, 5, 6, 7}, {7, 6, 2, 1}} | 
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| const Int_t  | Rgl::gFramePoints [][2] = {{3, 1}, {0, 2}, {1, 3}, {2, 0}} | 
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