|  | 
| void | Rgl::DrawMapleMesh (const std::vector< Double_t > &vs, const std::vector< Double_t > &ns, const std::vector< UInt_t > &fTS) | 
|  | Colored mesh with lighting disabled. 
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|  | 
| void | Rgl::DrawMapleMesh (const std::vector< Double_t > &vs, const std::vector< Double_t > &ns, const std::vector< UInt_t > &fTS, const TGLBoxCut &box) | 
|  | Colored mesh with cut and disabled lighting. 
 | 
|  | 
| void | Rgl::DrawMesh (const std::vector< Double_t > &vs, const std::vector< Double_t > &ns, const std::vector< UInt_t > &ts) | 
|  | Call function-template. 
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|  | 
| void | Rgl::DrawMesh (const std::vector< Double_t > &vs, const std::vector< Double_t > &ns, const std::vector< UInt_t > &ts, const TGLBoxCut &box) | 
|  | Call function-template. 
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|  | 
| void | Rgl::DrawMesh (const std::vector< Double_t > &vs, const std::vector< UInt_t > &ts) | 
|  | Call function-template. 
 | 
|  | 
| void | Rgl::DrawMesh (const std::vector< Double_t > &vs, const std::vector< UInt_t > &ts, const TGLBoxCut &box) | 
|  | Call function-template. 
 | 
|  | 
| void | Rgl::DrawMesh (const std::vector< Float_t > &vs, const std::vector< Float_t > &ns, const std::vector< UInt_t > &ts) | 
|  | Call function-template. 
 | 
|  | 
| void | Rgl::DrawMesh (const std::vector< Float_t > &vs, const std::vector< Float_t > &ns, const std::vector< UInt_t > &ts, const TGLBoxCut &box) | 
|  | Call function-template. 
 | 
|  | 
| void | Rgl::DrawMesh (const std::vector< Float_t > &vs, const std::vector< UInt_t > &ts) | 
|  | Call function-template. 
 | 
|  | 
| void | Rgl::DrawMesh (const std::vector< Float_t > &vs, const std::vector< UInt_t > &ts, const TGLBoxCut &box) | 
|  | Call function-template. 
 | 
|  | 
| template<class V > | 
| void | Rgl::DrawMesh (GLenum type, const std::vector< V > &vs, const std::vector< UInt_t > &fTS) | 
|  | Only vertices, no normal (no lighting and material). 
 | 
|  | 
| template<class V > | 
| void | Rgl::DrawMesh (GLenum type, const std::vector< V > &vs, const std::vector< V > &ns, const std::vector< UInt_t > &fTS) | 
|  | Surface with material and lighting. 
 | 
|  | 
| template<class V , class GLN , class GLV > | 
| void | Rgl::DrawMesh (GLN normal3, GLV vertex3, const std::vector< V > &vs, const std::vector< V > &ns, const std::vector< UInt_t > &fTS, const TGLBoxCut &box) | 
|  | Mesh with cut. 
 | 
|  | 
| template<class V , class GLV > | 
| void | Rgl::DrawMesh (GLV vertex3, const std::vector< V > &vs, const std::vector< UInt_t > &fTS, const TGLBoxCut &box) | 
|  | Mesh with cut. 
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|  | 
| void | Rgl::NormalToColor (Double_t *rfColor, const Double_t *n) | 
|  | NormalToColor generates a color from a given normal. 
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|  |