16 TH3F *
h1 =
new TH3F(
"h1",
"h1", 10, -1., 1., 10, -1., 1., 10, -1., 1.);
17 TF3 * g3 =
new TF3(
"gaus3",
"xyzgaus");
21 TH3F *
h2 =
new TH3F(
"h2",
"h2", 10, -1., 1., 10, -1., 1., 10, -1., 1.);
22 TF3 * l3 =
new TF3(
"landau3",
"landau(x,[0],[1],[2])*gaus(y,1,[3],[4])*gaus(z,1,[3],[4])");
24 h2->FillRandom(
"landau3");
26 TH3F *
h3 =
new TH3F(
"h3",
"h3", 10, -1., 1., 10, -1., 1., 10, -1., 1.);
27 TF3 * gx =
new TF3(
"gaus1",
"gaus(x)");
29 h3->FillRandom(
"gaus1");
R__EXTERN TStyle * gStyle
virtual void SetFillColor(Color_t fcolor)
Set the fill area color.
virtual void SetParameters(const Double_t *params)
A 3-Dim function with parameters.
void AddTH3(const TH3 *hist, ETH3BinShape shape=kBox)
Add TH3 into collection.
virtual void FillRandom(const char *fname, Int_t ntimes=5000, TRandom *rng=nullptr)
Fill histogram following distribution in function fname.
void Draw(Option_t *option="") override
Draw this histogram with options.
3-D histogram with a float per channel (see TH1 documentation)
A Pave (see TPave) with a text centered in the Pave.
void Draw(Option_t *option="") override
Draw this pavelabel with its current attributes.
void SetCanvasPreferGL(Bool_t prefer=kTRUE)