Handle_t GContext_t
Graphics context handle.
 
Handle_t Cursor_t
Cursor handle.
 
ULong_t Pixel_t
Pixel value.
 
Handle_t FontStruct_t
Pointer to font structure.
 
#define ClassDefOverride(name, id)
 
winID h TVirtualViewer3D TVirtualGLPainter p
 
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t r
 
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void on
 
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void gc
 
Encapsulate fonts used in the GUI system.
 
A subclasses of TGWindow, and is used as base class for some simple widgets (buttons,...
 
Encapsulate a graphics context used in the low level graphics.
 
A composite frame that layout their children in horizontal way.
 
TGHotString is a string with a "hot" character underlined.
 
This class describes layout hints used by the layout classes.
 
The TGPicture class implements pictures and icons used in the different GUI elements and widgets.
 
TGString wraps a TString and adds some graphics routines like drawing, size of string on screen depen...
 
const char * GetString() const
 
ROOT GUI Window base class.
 
Mother of all ROOT objects.
 
void Emit(const char *signal, const T &arg)
Activate signal with single parameter.
 
Handles synchronous and a-synchronous timer events.