187 fTransparent (rec.fTransparent),
188 fSceneInfo (rec.fSceneInfo),
189 fPhysShape (rec.fPhysShape),
190 fLogShape (rec.fLogShape),
191 fObject (rec.fObject),
192 fSpecific (rec.fSpecific),
193 fMultiple (rec.fMultiple),
194 fHighlight (rec.fHighlight),
267 printf(
"SelectRecord N=%d, miZ=%.4f, maxZ=%.4f\n"
268 " sceneinfo=%p, pshp=%p, transp=%d, mult=%d, hilite=%d\n"
269 " tobj=%p (name='%s'), spec=%p\n",
318 fOvlElement (rec.fOvlElement)
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void data
Selection record for overlay objects.
void Reset() override
Reinitialise all data to null values.
TGLOverlayElement * fOvlElement
~TGLOvlSelectRecord() override
Destructor.
TGLOvlSelectRecord()
Default constructor.
TGLOvlSelectRecord & operator=(const TGLOvlSelectRecord &rec)
Copy operator.
void Set(UInt_t *data) override
Setup the record from raw buffer.
Base class for select records.
TGLSelectRecordBase & operator=(const TGLSelectRecordBase &rec)
Copy operator.
void SetRawOnly(UInt_t *data)
Setup the record from raw buffer.
void CopyItems(UInt_t *items)
Copy data from names. fN must already be set.
virtual void Set(UInt_t *data)
Setup the record from raw buffer.
virtual ~TGLSelectRecordBase()
Destructor.
TGLSelectRecordBase()
Default constructor.
virtual void Reset()
Reinitialise all data to null values.
Standard selection record including information about containing scene and details ob out selected ob...
~TGLSelectRecord() override
Destructor.
TGLSelectRecord()
Default constructor.
static Bool_t AreSameSelectionWise(const TGLSelectRecord &r1, const TGLSelectRecord &r2)
Check if the records imply the same selection result, that is, their secondary members are all equal.
TGLSelectRecord & operator=(const TGLSelectRecord &rec)
Copy operator.
void Reset() override
Reinitialise all data to null values.
TGLSceneInfo * fSceneInfo
TGLLogicalShape * fLogShape
TGLPhysicalShape * fPhysShape
void Print()
Print contents of the select record to stdout.
void Set(UInt_t *data) override
Setup the record from raw buffer.
virtual const char * GetName() const
Returns name of object.