42#define AddWinding(eDst,eSrc) (eDst->winding += eSrc->winding, \ 
   43             eDst->Sym->winding += eSrc->Sym->winding) 
   84  for( ; 
VertLeq( up->Dst, up->
Org ); up = up->Lprev )
 
   90  while( up->
Lnext != lo ) {
 
   99   if (tempHalfEdge == NULL) 
return 0;
 
  100   lo = tempHalfEdge->
Sym;
 
  108   if (tempHalfEdge == NULL) 
return 0;
 
  109   up = tempHalfEdge->
Sym;
 
  118  assert( lo->
Lnext != up );
 
  121    if (tempHalfEdge == NULL) 
return 0;
 
  122    lo = tempHalfEdge->
Sym;
 
  138  for( 
f = 
mesh->fHead.next; 
f != &
mesh->fHead; 
f = next ) {
 
  160  for( 
f = 
mesh->fHead.next; 
f != &
mesh->fHead; 
f = next ) {
 
  169#define MARKED_FOR_DELETION   0x7fffffff 
  184  for( 
e = 
mesh->eHead.next; 
e != &
mesh->eHead; 
e = eNext ) {
 
  186    if( 
e->Rface->inside != 
e->Lface->inside ) {
 
  193      if( ! keepOnlyBoundary ) {
 
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void value
 
#define EdgeSign(u, v, w)
 
void __gl_meshZapFace(GLUface *fZap)
 
GLUhalfEdge * __gl_meshConnect(GLUhalfEdge *eOrg, GLUhalfEdge *eDst)
 
int __gl_meshDelete(GLUhalfEdge *eDel)
 
int __gl_meshTessellateMonoRegion(GLUface *face)
 
int __gl_meshSetWindingNumber(GLUmesh *mesh, int value, GLboolean keepOnlyBoundary)
 
void __gl_meshDiscardExterior(GLUmesh *mesh)
 
int __gl_meshTessellateInterior(GLUmesh *mesh)