Updated by Timur Pocheptsov to use transparent text (12/10/2012). Requires OS X and ROOT configured with –enable-cocoa.
 
 
 
void transp_text()
{
   
   
   
   
      Error(
"transp_text", 
"failed to create new custom colors");
 
      return;
   }
 
   
   const Int_t grayColorIndex = indices[0], blackColorIndex = indices[1];
 
   new TColor(grayColorIndex, 0.8, 0.8, 0.8, 
"transparent_gray", 0.85);
 
   new TColor(blackColorIndex, 0., 0., 0., 
"transparent_black", 0.5);
 
 
   
 
   TCanvas * 
const c1 = 
new TCanvas(
"transparent text",
"transparent text demo", 10, 10, 900, 500);
 
      ::Warning(
"transp_text", 
"to use this macro you need OpenGL");
 
 
   c1->SetBottomMargin(0.15);
 
 
   const char *people[nx] = {"Jean","Pierre","Marie","Odile",
      "Sebastien","Fons","Rene","Nicolas","Xavier","Greg",
      "Bjarne","Anton","Otto","Eddy","Peter","Pasha",
      "Philippe","Suzanne","Jeff","Valery"};
 
   TH1F * 
const h = 
new TH1F(
"h4", 
"test", nx, 0, nx);
 
 
   for (
Int_t i = 0; i < 5000; ++i)
 
 
   for (
Int_t i = 1; i <= nx; ++i)
 
      h->GetXaxis()->SetBinLabel(i, people[i - 1]);
 
 
 
   
 
 
}
void Error(const char *location, const char *msgfmt,...)
Use this function in case an error occurred.
 
void Warning(const char *location, const char *msgfmt,...)
Use this function in warning situations.
 
R__EXTERN TRandom * gRandom
 
R__EXTERN TStyle * gStyle
 
virtual void SetFillColor(Color_t fcolor)
Set the fill area color.
 
virtual void SetTextAlign(Short_t align=11)
Set the text alignment.
 
virtual void SetTextColor(Color_t tcolor=1)
Set the text color.
 
virtual void SetTextSize(Float_t tsize=1)
Set the text size.
 
The color creation and management class.
 
1-D histogram with a float per channel (see TH1 documentation)}
 
A Pave (see TPave) with text, lines or/and boxes inside.
 
virtual TText * AddText(Double_t x1, Double_t y1, const char *label)
Add a new Text line to this pavetext at given coordinates.
 
void Draw(Option_t *option="") override
Draw this pavetext with its current attributes.
 
virtual Double_t Gaus(Double_t mean=0, Double_t sigma=1)
Samples a random number from the standard Normal (Gaussian) Distribution with the given mean and sigm...
 
void SetCanvasPreferGL(Bool_t prefer=kTRUE)
 
unsigned FindFreeCustomColorIndices(T(&indices)[N])