#define ClassDefOverride(name, id)
R__EXTERN TRandom * gRandom
Random number generator class based on M.
Double_t Rndm() override
Machine independent random number generator.
UInt_t GetSeed() const override
return current element of the state used for generate the random number Note that it is not the seed ...
void RndmArray(Int_t n, Float_t *array) override
Return an array of n random numbers uniformly distributed in ]0,1].
virtual const UInt_t * GetState() const
~TRandom3() override
Default destructor.
void SetSeed(ULong_t seed=0) override
Set the random generator sequence if seed is 0 (default value) a TUUID is generated and used to fill ...
This is the base class for the ROOT Random number generators.
Double_t Rndm() override
Machine independent random number generator.