Handle_t Window_t
Window handle.
 
#define ClassDef(name, id)
 
winID AttachOffScreenDevice
 
winID h TVirtualViewer3D PanObject
 
winID h TVirtualViewer3D vv
 
winID h SelectOffScreenDevice
 
winID h TVirtualViewer3D TVirtualGLPainter char TVirtualGLPainter y HighColorFormat
 
winID h TVirtualViewer3D TVirtualGLPainter char TVirtualGLPainter plot
 
winID h TVirtualViewer3D TVirtualGLPainter char GetPlotInfo
 
winID h MarkForDirectCopy
 
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t Float_t Float_t Int_t Int_t UInt_t UInt_t Rectangle_t rect
 
Concrete class describing an orientated (free) or axis aligned box of 8 vertices.
 
Abstract base camera class - concrete classes for orthographic and perspective cameras derive from it...
 
Viewport (pixel base) 2D rectangle class.
 
Int_t CreateGLContext(Int_t winInd)
winInd is TGWin32 index, returned by previous call gGLManager->InitGLWindow returns descripto (index)...
 
Bool_t ResizeOffScreenDevice(Int_t devInd, Int_t x, Int_t y, UInt_t w, UInt_t h)
Create new DIB if needed.
 
Bool_t PlotSelected(TVirtualGLPainter *plot, Int_t px, Int_t py)
 
void PaintSingleObject(TVirtualGLPainter *)
 
Bool_t CreateDIB(TGLContext &ctx) const
Create DIB section to read GL buffer into.
 
Int_t GetVirtualXInd(Int_t devInd)
 
void ExtractViewport(Int_t devInd, Int_t *vp)
 
TGWin32GLManager(const TGWin32GLManager &)
 
Bool_t MakeCurrent(Int_t devInd)
 
void ReadGLBuffer(Int_t devInd)
 
Bool_t SelectManip(TVirtualGLManip *manip, const TGLCamera *camera, const TGLRect *rect, const TGLBoundingBox *sceneBox)
 
TGWin32GLManager & operator=(const TGWin32GLManager &)
 
Abstract 3D shapes viewer.