12#ifndef ROOT_TGLLightSetEditor_H 
   13#define ROOT_TGLLightSetEditor_H 
ULong_t Pixel_t
Pixel value.
 
#define ClassDef(name, id)
 
winID h TVirtualViewer3D TVirtualGLPainter p
 
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize wid
 
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t height
 
The base class for composite widgets (menu bars, list boxes, etc.).
 
static Pixel_t GetDefaultFrameBackground()
Get default frame background.
 
A composite frame with a border and a title.
 
virtual void SetModel(TObject *obj)
SetModel ... forward to sub-editor.
 
TGLLightSetEditor(const TGLLightSetEditor &)
 
ClassDef(TGLLightSetEditor, 0)
 
virtual ~TGLLightSetEditor()
Destructor.
 
TGLLightSetSubEditor * fSE
 
TGLLightSetEditor & operator=(const TGLLightSetEditor &)
 
Sub-editor for TGLLightSet.
 
TGLLightSetSubEditor & operator=(const TGLLightSetSubEditor &)
 
void SetModel(TGLLightSet *m)
New model was set, refresh data.
 
TGGroupFrame * fLightFrame
 
virtual ~TGLLightSetSubEditor()
 
void DoButton()
Lights radio button was clicked.
 
TGButton * MakeLampButton(const char *name, Int_t wid, TGCompositeFrame *parent)
Create a button for given lamp and set it up.
 
TGButton * fSpecularLight
 
TGLLightSetSubEditor(const TGLLightSetSubEditor &)
 
void Changed()
Data in sub-editor has been changed, emit "Changed()" signal.
 
Encapsulates a set of lights for OpenGL.
 
A composite frame that layout their children in vertical way.
 
ROOT GUI Window base class.
 
Base frame for implementing GUI - a service class.
 
Mother of all ROOT objects.