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| void  | Rgl::DrawMapleMesh (const std::vector< Double_t > &vs, const std::vector< Double_t > &ns, const std::vector< UInt_t > &fTS) | 
|   | Colored mesh with lighting disabled.  
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|   | 
| void  | Rgl::DrawMapleMesh (const std::vector< Double_t > &vs, const std::vector< Double_t > &ns, const std::vector< UInt_t > &fTS, const TGLBoxCut &box) | 
|   | Colored mesh with cut and disabled lighting.  
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|   | 
| void  | Rgl::DrawMesh (const std::vector< Double_t > &vs, const std::vector< Double_t > &ns, const std::vector< UInt_t > &ts) | 
|   | Call function-template.  
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|   | 
| void  | Rgl::DrawMesh (const std::vector< Double_t > &vs, const std::vector< Double_t > &ns, const std::vector< UInt_t > &ts, const TGLBoxCut &box) | 
|   | Call function-template.  
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|   | 
| void  | Rgl::DrawMesh (const std::vector< Double_t > &vs, const std::vector< UInt_t > &ts) | 
|   | Call function-template.  
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|   | 
| void  | Rgl::DrawMesh (const std::vector< Double_t > &vs, const std::vector< UInt_t > &ts, const TGLBoxCut &box) | 
|   | Call function-template.  
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|   | 
| void  | Rgl::DrawMesh (const std::vector< Float_t > &vs, const std::vector< Float_t > &ns, const std::vector< UInt_t > &ts) | 
|   | Call function-template.  
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|   | 
| void  | Rgl::DrawMesh (const std::vector< Float_t > &vs, const std::vector< Float_t > &ns, const std::vector< UInt_t > &ts, const TGLBoxCut &box) | 
|   | Call function-template.  
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|   | 
| void  | Rgl::DrawMesh (const std::vector< Float_t > &vs, const std::vector< UInt_t > &ts) | 
|   | Call function-template.  
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|   | 
| void  | Rgl::DrawMesh (const std::vector< Float_t > &vs, const std::vector< UInt_t > &ts, const TGLBoxCut &box) | 
|   | Call function-template.  
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|   | 
| template<class V >  | 
| void  | Rgl::DrawMesh (GLenum type, const std::vector< V > &vs, const std::vector< UInt_t > &fTS) | 
|   | Only vertices, no normal (no lighting and material).  
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| template<class V >  | 
| void  | Rgl::DrawMesh (GLenum type, const std::vector< V > &vs, const std::vector< V > &ns, const std::vector< UInt_t > &fTS) | 
|   | Surface with material and lighting.  
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| template<class V , class GLN , class GLV >  | 
| void  | Rgl::DrawMesh (GLN normal3, GLV vertex3, const std::vector< V > &vs, const std::vector< V > &ns, const std::vector< UInt_t > &fTS, const TGLBoxCut &box) | 
|   | Mesh with cut.  
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|   | 
| template<class V , class GLV >  | 
| void  | Rgl::DrawMesh (GLV vertex3, const std::vector< V > &vs, const std::vector< UInt_t > &fTS, const TGLBoxCut &box) | 
|   | Mesh with cut.  
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|   | 
| void  | Rgl::NormalToColor (Double_t *rfColor, const Double_t *n) | 
|   | NormalToColor generates a color from a given normal.  
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