12#ifndef ROOT_TEveTriangleSetGL
13#define ROOT_TEveTriangleSetGL
GL-renderer for TEveTriangleSet class.
TEveTriangleSetGL(const TEveTriangleSetGL &)
virtual void DirectDraw(TGLRnrCtx &rnrCtx) const
Low-level GL rendering.
TEveTriangleSetGL()
Constructor.
virtual ~TEveTriangleSetGL()
Destructor.
TEveTriangleSetGL & operator=(const TEveTriangleSetGL &)
virtual Bool_t SetModel(TObject *obj, const Option_t *opt=nullptr)
Set model object.
virtual void SetBBox()
Set bounding-box from the model.
ClassDef(TEveTriangleSetGL, 0)
Made from a list of vertices and a list of triangles (triplets of vertex indices).
Base-class for direct OpenGL renderers.
The TGLRnrCtx class aggregates data for a given redering context as needed by various parts of the RO...
Mother of all ROOT objects.