58 "TEveElementEditor",
this,
"DoRnrSelf()");
64 "TEveElementEditor",
this,
"DoRnrChildren()");
70 "TEveElementEditor",
this,
"DoRnrState()");
75 (
"ColorSelected(Pixel_t)",
76 "TEveElementEditor",
this,
"DoMainColor(Pixel_t)");
86 "TEveElementEditor",
this,
"DoTransparency()");
91 fTrans->
Connect(
"UseTrans()",
"TEveElementEditor",
this,
"Update()");
92 fTrans->
Connect(
"TransChanged()",
"TEveElementEditor",
this,
"Update()");
ULong_t Pixel_t
Pixel value.
winID h TVirtualViewer3D TVirtualGLPainter p
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t height
static ULong_t Number2Pixel(Int_t ci)
Static method that given a color index number, returns the corresponding pixel value.
Editor for TEveElement class.
TGNumberEntry * fTransparency
void DoTransparency()
Slot for Transparency.
TEveTransSubEditor * fTrans
void DoRnrChildren()
Slot for RnrChildren.
TGCheckButton * fRnrState
void DoMainColor(Pixel_t color)
Slot for MainColor.
void DoRnrState()
Slot for RnrState.
TGHorizontalFrame * fHFrame
TGColorSelect * fMainColor
TGCheckButton * fRnrChildren
TEveElementEditor(const TEveElementEditor &)
virtual void SetModel(TObject *obj)
Set model object.
void DoRnrSelf()
Slot for RnrSelf.
Base class for TEveUtil visualization elements, providing hierarchy management, rendering control and...
virtual TEveTrans * PtrMainTrans(Bool_t create=kTRUE)
Return pointer to main transformation.
virtual Bool_t SingleRnrState() const
void SetMainColorPixel(Pixel_t pixel)
Convert pixel to Color_t and call SetMainColor().
virtual void SetMainTransparency(Char_t t)
Set main-transparency.
virtual Bool_t CanEditMainTransparency() const
virtual Bool_t CanEditElement() const
virtual Bool_t CanEditMainColor() const
virtual Bool_t CanEditMainTrans() const
virtual Bool_t SetRnrChildren(Bool_t rnr)
Set render state of this element's children, i.e.
virtual Bool_t GetRnrState() const
virtual Color_t GetMainColor() const
virtual Bool_t SetRnrState(Bool_t rnr)
Set render state of this element and of its children to the same value.
virtual Bool_t GetRnrChildren() const
virtual Char_t GetMainTransparency() const
virtual Bool_t GetRnrSelf() const
virtual Bool_t SetRnrSelf(Bool_t rnr)
Set render state of this element, i.e.
Sub-editor for TEveTrans class.
void SetModel(TEveTrans *t)
Set model object.
Like a checkbutton but instead of the check mark there is color area with a little down arrow.
void SetColor(Pixel_t color, Bool_t emit=kTRUE)
Set color.
virtual void AddFrame(TGFrame *f, TGLayoutHints *l=nullptr)
Add frame to the composite frame using the specified layout hints.
void Layout() override
Layout the elements of the composite frame.
void MapWindow() override
map window
void UnmapWindow() override
unmap window
virtual void SetHeight(UInt_t h)
A composite frame that layout their children in horizontal way.
This class handles GUI labels.
This class describes layout hints used by the layout classes.
TGNumberEntry is a number entry input widget with up/down buttons.
TGNumberEntryField * GetNumberEntry() const
Get the number entry field.
virtual Double_t GetNumber() const
virtual void SetNumber(Double_t val, Bool_t emit=kTRUE)
virtual void SetToolTipText(const char *text, Long_t delayms=500)
Set tool tip text associated with this text entry.
ROOT GUI Window base class.
Base frame for implementing GUI - a service class.
virtual void MakeTitle(const char *title)
Create attribute frame title.
virtual void Update()
Update the current pad when an attribute is changed via GUI.
Int_t fPriority
location in GedEditor
Mother of all ROOT objects.
Bool_t Connect(const char *signal, const char *receiver_class, void *receiver, const char *slot)
Non-static method is used to connect from the signal of this object to the receiver slot.