16#include "TGLIncludes.h"
42 fM = SetModelDynCast<TEveArrow>(obj);
69 glMultMatrixd(local.
CArr());
81 glTranslated(0.0, 0.0,
size -
h);
size_t size(const MatrixT &matrix)
retrieve the size of a square matrix
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t r
OpenGL renderer class for TEveArrow.
virtual Bool_t SetModel(TObject *obj, const Option_t *opt=nullptr)
Set model object.
virtual void SetBBox()
Set bounding box.
virtual void DirectDraw(TGLRnrCtx &rnrCtx) const
Render with OpenGL.
TEveArrowGL()
Constructor.
Class used for display of a thick arrow.
TObject * fExternalObj
first replica
16 component (4x4) transform matrix - column MAJOR as per GL.
const Double_t * CArr() const
Base-class for direct OpenGL renderers.
void SetAxisAlignedBBox(Float_t xmin, Float_t xmax, Float_t ymin, Float_t ymax, Float_t zmin, Float_t zmax)
Set axis-aligned bounding-box.
Wrapper class for GLU quadric shape drawing object.
GLUquadric * Get()
Get the internal raw GLU quadric object. Created on first call.
The TGLRnrCtx class aggregates data for a given redering context as needed by various parts of the RO...
3 component (x/y/z) vector class.
3 component (x/y/z) vertex class.
Mother of all ROOT objects.