95 fColorSelect->
Connect(
"ColorSelected(Pixel_t)",
"TAttFillEditor",
this,
"DoFillColor(Pixel_t)");
96 fColorSelect->
Connect(
"AlphaColorSelected(ULong_t)",
"TAttFillEditor",
this,
"DoFillAlphaColor(ULong_t)");
97 fPatternSelect->
Connect(
"PatternSelected(Style_t)",
"TAttFillEditor",
this,
"DoFillPattern(Style_t)");
98 fAlpha->
Connect(
"Released()",
"TAttFillEditor",
this,
"DoAlpha()");
99 fAlpha->
Connect(
"PositionChanged(Int_t)",
"TAttFillEditor",
this,
"DoLiveAlpha(Int_t)");
101 fAlpha->
Connect(
"Pressed()",
"TAttFillEditor",
this,
"GetCurAlpha()");
111 if (!attfill)
return;
211 if (color->GetAlpha() == 1.) {
ULong_t Pixel_t
Pixel value.
winID h TVirtualViewer3D TVirtualGLPainter p
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t height
Implements GUI for editing fill attributes.
virtual void ConnectSignals2Slots()
Connect signals to slots.
virtual void GetCurAlpha()
Slot to update alpha value on click on Slider.
TGNumberEntryField * fAlphaField
virtual void DoFillColor(Pixel_t color)
Slot connected to the fill area color.
TAttFillEditor(const TGWindow *p=nullptr, Int_t width=140, Int_t height=30, UInt_t options=kChildFrame, Pixel_t back=GetDefaultFrameBackground())
Constructor of fill attributes GUI.
virtual void DoFillPattern(Style_t color)
Slot connected to the fill area pattern.
TGColorSelect * fColorSelect
fill color widget
virtual void DoLiveAlpha(Int_t a)
Slot to set alpha value online.
virtual void DoAlphaField()
Slot to set the alpha value from the entry field.
TAttFill * fAttFill
fill attribute object
TGHSlider * fAlpha
fill opacity
virtual void DoAlpha()
Slot to set the alpha value.
virtual void SetModel(TObject *obj)
Pick up the used fill attributes.
TGedPatternSelect * fPatternSelect
fill pattern widget
virtual void DoFillAlphaColor(ULongptr_t p)
Slot connected to the fill area color with alpha.
virtual ~TAttFillEditor()
Destructor of fill editor.
Fill Area Attributes class.
virtual Color_t GetFillColor() const
Return the fill area color.
virtual Style_t GetFillStyle() const
Return the fill area style.
virtual void SetFillColor(Color_t fcolor)
Set the fill area color.
virtual void SetFillStyle(Style_t fstyle)
Set the fill area style.
static Bool_t SupportAlpha()
Static function returning "true" if transparency is supported.
The color creation and management class.
static ULong_t Number2Pixel(Int_t ci)
Static method that given a color index number, returns the corresponding pixel value.
static Int_t GetColor(const char *hexcolor)
Static method returning color number for color specified by hex color string of form: "#rrggbb",...
static Int_t GetColorTransparent(Int_t color, Float_t a)
Static function: Returns the transparent color number corresponding to n.
Like a checkbutton but instead of the check mark there is color area with a little down arrow.
void SetColor(Pixel_t color, Bool_t emit=kTRUE)
Set color.
The base class for composite widgets (menu bars, list boxes, etc.).
virtual void AddFrame(TGFrame *f, TGLayoutHints *l=nullptr)
Add frame to the composite frame using the specified layout hints.
void Resize(UInt_t w=0, UInt_t h=0) override
Resize the frame.
Concrete class for horizontal slider.
A composite frame that layout their children in horizontal way.
This class handles GUI labels.
virtual void Disable(Bool_t on=kTRUE)
This class describes layout hints used by the layout classes.
virtual void SetNumber(Double_t val, Bool_t emit=kTRUE)
Set the numeric value (floating point representation).
virtual Double_t GetNumber() const
Get the numeric value (floating point representation).
virtual Int_t GetPosition() const
virtual void SetPosition(Int_t pos)
Set slider position.
virtual void SetRange(Int_t min, Int_t max)
Set slider range.
virtual void SetEnabled(Bool_t flag=kTRUE)
void SetEnabled(Bool_t flag=kTRUE)
ROOT GUI Window base class.
Base frame for implementing GUI - a service class.
Bool_t fInit
init flag for setting signals/slots
virtual void MakeTitle(const char *title)
Create attribute frame title.
virtual void Update()
Update the current pad when an attribute is changed via GUI.
Int_t fPriority
location in GedEditor
Bool_t fAvoidSignal
flag for executing slots
is a button with pattern area with a little down arrow.
void SetPattern(Style_t pattern, Bool_t emit=kTRUE)
Set pattern.
Mother of all ROOT objects.
Bool_t Connect(const char *signal, const char *receiver_class, void *receiver, const char *slot)
Non-static method is used to connect from the signal of this object to the receiver slot.