12#ifndef ROOT_TAttBBox2D
13#define ROOT_TAttBBox2D
#define ClassDef(name, id)
winID h TVirtualViewer3D TVirtualGLPainter p
Abstract base class for elements drawn in the editor.
virtual void SetBBoxCenterY(const Int_t y)=0
virtual void SetBBoxCenterX(const Int_t x)=0
virtual void SetBBoxX1(const Int_t x)=0
virtual void SetBBoxY1(const Int_t y)=0
virtual void SetBBoxX2(const Int_t x)=0
virtual void SetBBoxCenter(const TPoint &p)=0
virtual void SetBBoxY2(const Int_t y)=0
virtual Rectangle_t GetBBox()=0
virtual TPoint GetBBoxCenter()=0
Rectangle structure (maps to the X11 XRectangle structure)