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boxset.C File Reference

Detailed Description

Demonstrates usage of TEveBoxSet class.

#include "TRandom.h"
using namespace ROOT::Experimental;
REveBoxSet* boxset(Int_t num=100)
{
auto eveMng = REveManager::Create();
TRandom r(0);
auto pal = new REveRGBAPalette(0, 130);
auto q = new REveBoxSet("BoxSet");
q->SetPalette(pal);
q->Reset(REveBoxSet::kBT_FreeBox, kFALSE, 64);
#define RND_BOX(x) (Float_t)r.Uniform(-(x), (x))
Float_t verts[24];
for (Int_t i=0; i<num; ++i) {
Float_t x = RND_BOX(10);
Float_t y = RND_BOX(10);
Float_t z = RND_BOX(10);
Float_t a = r.Uniform(0.2, 0.5);
Float_t d = 0.05;
Float_t verts[24] = {
x - a + RND_BOX(d), y - a + RND_BOX(d), z - a + RND_BOX(d),
x - a + RND_BOX(d), y + a + RND_BOX(d), z - a + RND_BOX(d),
x + a + RND_BOX(d), y + a + RND_BOX(d), z - a + RND_BOX(d),
x + a + RND_BOX(d), y - a + RND_BOX(d), z - a + RND_BOX(d),
x - a + RND_BOX(d), y - a + RND_BOX(d), z + a + RND_BOX(d),
x - a + RND_BOX(d), y + a + RND_BOX(d), z + a + RND_BOX(d),
x + a + RND_BOX(d), y + a + RND_BOX(d), z + a + RND_BOX(d),
x + a + RND_BOX(d), y - a + RND_BOX(d), z + a + RND_BOX(d) };
q->AddBox(verts);
q->DigitValue(r.Uniform(0, 130));
}
q->RefitPlex();
#undef RND_BOX
// Uncomment these two lines to get internal highlight / selection.
q->SetPickable(1);
q->SetAlwaysSecSelect(1);
return q;
}
REveBoxSet* boxset_axisaligned(Float_t x=0, Float_t y=0, Float_t z=0,
Int_t num=100, Bool_t registerSet=kTRUE)
{
auto eveMng = REveManager::Create();
TRandom r(0);
auto pal = new REveRGBAPalette(0, 130);
auto frm = new REveFrameBox();
frm->SetAABoxCenterHalfSize(0, 0, 0, 12, 12, 12);
frm->SetFrameColor(kCyan);
frm->SetBackColorRGBA(120,120,120,20);
frm->SetDrawBack(kTRUE);
auto q = new REveBoxSet("BoxSet");
q->SetPalette(pal);
q->SetFrame(frm);
q->Reset(REveBoxSet::kBT_AABox, kFALSE, 64);
for (Int_t i=0; i<num; ++i) {
q->AddBox(r.Uniform(-10, 10), r.Uniform(-10, 10), r.Uniform(-10, 10),
r.Uniform(0.2, 1), r.Uniform(0.2, 1), r.Uniform(0.2, 1));
q->DigitValue(r.Uniform(0, 130));
}
q->RefitPlex();
REveTrans& t = q->RefMainTrans();
t.SetPos(x, y, z);
// Uncomment these two lines to get internal highlight / selection.
q->SetPickable(1);
q->SetAlwaysSecSelect(1);
if (registerSet)
{
}
return q;
}
REveBoxSet* boxset_colisval(Float_t x=0, Float_t y=0, Float_t z=0,
Int_t num=100, Bool_t registerSet=kTRUE)
{
auto eveMng = REveManager::Create();
TRandom r(0);
auto q = new REveBoxSet("BoxSet");
q->Reset(REveBoxSet::kBT_AABox, kTRUE, 64);
for (Int_t i=0; i<num; ++i) {
q->AddBox(r.Uniform(-10, 10), r.Uniform(-10, 10), r.Uniform(-10, 10),
r.Uniform(0.2, 1), r.Uniform(0.2, 1), r.Uniform(0.2, 1));
q->DigitColor(r.Uniform(20, 255), r.Uniform(20, 255),
r.Uniform(20, 255), r.Uniform(20, 255));
}
q->RefitPlex();
REveTrans& t = q->RefMainTrans();
t.SetPos(x, y, z);
if (registerSet)
{
}
return q;
}
REveBoxSet* boxset_single_color(Float_t x=0, Float_t y=0, Float_t z=0,
Int_t num=100, Bool_t registerSet=kTRUE)
{
auto eveMng = REveManager::Create();
TRandom r(0);
auto q = new REveBoxSet("BoxSet");
q->UseSingleColor();
q->SetMainColorPtr(new Color_t);
q->SetMainColor(kRed);
q->SetMainTransparency(50);
q->Reset(REveBoxSet::kBT_AABox, kFALSE, 64);
for (Int_t i=0; i<num; ++i) {
q->AddBox(r.Uniform(-10, 10), r.Uniform(-10, 10), r.Uniform(-10, 10),
r.Uniform(0.2, 1), r.Uniform(0.2, 1), r.Uniform(0.2, 1));
}
q->RefitPlex();
REveTrans& t = q->RefMainTrans();
t.SetPos(x, y, z);
if (registerSet) {
}
return q;
}
/*
REveBoxSet* boxset_hex(Float_t x=0, Float_t y=0, Float_t z=0,
Int_t num=100, Bool_t registerSet=kTRUE)
{
auto eveMng = REveManager::Create();
TRandom r(0);
auto q = new REveBoxSet("BoxSet");
q->Reset(REveBoxSet::kBT_Hex, kTRUE, 64);
for (Int_t i=0; i<num; ++i) {
q->AddHex(REveVector(r.Uniform(-10, 10), r.Uniform(-10, 10), r.Uniform(-10, 10)),
r.Uniform(0.2, 1), r.Uniform(0, 60), r.Uniform(0.2, 5));
q->DigitColor(r.Uniform(20, 255), r.Uniform(20, 255),
r.Uniform(20, 255), r.Uniform(20, 255));
}
q->RefitPlex();
q->SetPickable(true);
q->SetAlwaysSecSelect(true);
REveTrans& t = q->RefMainTrans();
t.SetPos(x, y, z);
if (registerSet)
{
eveMng->GetEventScene()->AddElement(q);
eveMng->Show();
}
return q;
}
*/
ROOT::R::TRInterface & r
Definition Object.C:4
#define d(i)
Definition RSha256.hxx:102
#define a(i)
Definition RSha256.hxx:99
int Int_t
Definition RtypesCore.h:45
const Bool_t kFALSE
Definition RtypesCore.h:101
bool Bool_t
Definition RtypesCore.h:63
short Color_t
Definition RtypesCore.h:92
float Float_t
Definition RtypesCore.h:57
const Bool_t kTRUE
Definition RtypesCore.h:100
@ kRed
Definition Rtypes.h:66
@ kCyan
Definition Rtypes.h:66
float * q
Collection of 3D primitives (fixed-size boxes, boxes of different sizes, or arbitrary sexto-epipeds,...
Description of a 2D or 3D frame that can be used to visually group a set of objects.
A generic, speed-optimised mapping from value to RGBA color supporting different wrapping and range t...
REveTrans is a 4x4 transformation matrix for homogeneous coordinates stored internally in a column-ma...
virtual void AddElement(REveElement *el)
Add el to the list of children.
REveScene * GetEventScene() const
void Show(const RWebDisplayArgs &args="")
Show eve manager in specified browser.
This is the base class for the ROOT Random number generators.
Definition TRandom.h:27
ROOT::Experimental::REveManager * eveMng
#define RND_BOX(x)
Double_t y[n]
Definition legend1.C:17
Double_t x[n]
Definition legend1.C:17
Author
Matevz Tadel

Definition in file boxset.C.