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box.C File Reference

Detailed Description

Demonstrates usage of TEveBox class.

#include <ROOT/REveBox.hxx>
using namespace ROOT::Experimental;
{
auto gEve = REveManager::Create();
auto b = new REveBox;
b->SetMainColor(kCyan);
b->SetMainTransparency(0);
#define RND_BOX(x) r.Uniform(-(x), (x))
b->SetVertex(0, x - a + RND_BOX(d), y - a + RND_BOX(d), z - a + RND_BOX(d));
b->SetVertex(1, x - a + RND_BOX(d), y + a + RND_BOX(d), z - a + RND_BOX(d));
b->SetVertex(2, x + a + RND_BOX(d), y + a + RND_BOX(d), z - a + RND_BOX(d));
b->SetVertex(3, x + a + RND_BOX(d), y - a + RND_BOX(d), z - a + RND_BOX(d));
b->SetVertex(4, x - a + RND_BOX(d), y - a + RND_BOX(d), z + a + RND_BOX(d));
b->SetVertex(5, x - a + RND_BOX(d), y + a + RND_BOX(d), z + a + RND_BOX(d));
b->SetVertex(6, x + a + RND_BOX(d), y + a + RND_BOX(d), z + a + RND_BOX(d));
b->SetVertex(7, x + a + RND_BOX(d), y - a + RND_BOX(d), z + a + RND_BOX(d));
#undef RND_BOX
gEve->Show();
return b;
}
ROOT::R::TRInterface & r
Definition Object.C:4
#define d(i)
Definition RSha256.hxx:102
#define b(i)
Definition RSha256.hxx:100
#define a(i)
Definition RSha256.hxx:99
float Float_t
Definition RtypesCore.h:57
@ kCyan
Definition Rtypes.h:66
R__EXTERN TEveManager * gEve
R__EXTERN TRandom * gRandom
Definition TRandom.h:62
3D box with arbitrary vertices (cuboid).
virtual void AddElement(TEveElement *el)
Add el to the list of children.
TEveScene * GetEventScene() const
This is the base class for the ROOT Random number generators.
Definition TRandom.h:27
#define RND_BOX(x)
void box(Int_t pat, Double_t x1, Double_t y1, Double_t x2, Double_t y2)
Definition fillpatterns.C:1
Double_t y[n]
Definition legend1.C:17
Double_t x[n]
Definition legend1.C:17
Author
Matevz Tadel

Definition in file box.C.