12#ifndef ROOT_TGLOverlay_H
13#define ROOT_TGLOverlay_H
#define ClassDef(name, id)
virtual Bool_t Handle(TGLRnrCtx &rnrCtx, TGLOvlSelectRecord &selRec, Event_t *event)
Handle overlay event.
TGLOverlayElement(const TGLOverlayElement &)
void ProjectionMatrixPushIdentity()
TGLOverlayElement & operator=(const TGLOverlayElement &)
TGLOverlayElement(ERole r=kUser, EState s=kActive)
virtual ~TGLOverlayElement()
virtual void Render(TGLRnrCtx &rnrCtx)=0
virtual Bool_t MouseEnter(TGLOvlSelectRecord &selRec)
Mouse has entered this element.
virtual Bool_t MouseStillInside(TGLOvlSelectRecord &selRec)
virtual void MouseLeave()
Mouse has left the element.
void SetBinaryState(Bool_t s)
Manage a collection of overlay elements.
TGLOverlayList & operator=(const TGLOverlayList &)
TGLOverlayList(const TGLOverlayList &)
std::list< TGLOverlayElement * > fElements
virtual ~TGLOverlayList()
Selection record for overlay objects.
The TGLRnrCtx class aggregates data for a given redering context as needed by various parts of the RO...