#define ClassDef(name, id)
This was intended as a TPad wrapper to allow smart updates of groups of pads.
virtual Bool_t IsBatch() const
TEvePad()
Default constructor.
virtual TVirtualViewer3D * GetViewer3D(Option_t *="")
The most important graphics class in the ROOT system.
void PaintModified() override
Traverse pad hierarchy and (re)paint only modified pads.
TVirtualViewer3D * fViewer3D
! Current 3D viewer
Abstract 3D shapes viewer.