35 NewObj[0] =
v1[1] *
v2[2] -
v1[2] *
v2[1];
36 NewObj[1] =
v1[2] *
v2[0] -
v1[0] *
v2[2];
37 NewObj[2] =
v1[0] *
v2[1] -
v1[1] *
v2[0];
44 return NewObj[0] *
v1[0] + NewObj[1] *
v1[1] + NewObj[2] *
v1[2];
51 return NewObj[0] * NewObj[0] + NewObj[1] * NewObj[1] + NewObj[2] * NewObj[2];
65 for (
Int_t i = 0; i < 9; ++i)
75 NewObj[0] = NewObj[4] = NewObj[8] = 1.;
82 Double_t n = (q1[0] * q1[0]) + (q1[1] * q1[1]) + (q1[2] * q1[2]) + (q1[3] * q1[3]);
84 Double_t xs = q1[0] * s, ys = q1[1] * s, zs = q1[2] * s;
85 Double_t wx = q1[3] * xs, wy = q1[3] * ys, wz = q1[3] * zs;
86 Double_t xx = q1[0] * xs,
xy = q1[0] * ys, xz = q1[0] * zs;
87 Double_t yy = q1[1] * ys, yz = q1[1] * zs, zz = q1[2] * zs;
89 NewObj[0] = 1.0f - (yy + zz); NewObj[3] =
xy - wz; NewObj[6] = xz + wy;
90 NewObj[1] =
xy + wz; NewObj[4] = 1.0f - (xx + zz); NewObj[7] = yz - wx;
91 NewObj[2] = xz - wy; NewObj[5] = yz + wx; NewObj[8] = 1.0f - (xx + yy);
100 result[0] = (NewObj[0] * m1[0]) + (NewObj[3] * m1[1]) + (NewObj[6] * m1[2]);
101 result[3] = (NewObj[0] * m1[3]) + (NewObj[3] * m1[4]) + (NewObj[6] * m1[5]);
102 result[6] = (NewObj[0] * m1[6]) + (NewObj[3] * m1[7]) + (NewObj[6] * m1[8]);
104 result[1] = (NewObj[1] * m1[0]) + (NewObj[4] * m1[1]) + (NewObj[7] * m1[2]);
105 result[4] = (NewObj[1] * m1[3]) + (NewObj[4] * m1[4]) + (NewObj[7] * m1[5]);
106 result[7] = (NewObj[1] * m1[6]) + (NewObj[4] * m1[7]) + (NewObj[7] * m1[8]);
108 result[2] = (NewObj[2] * m1[0]) + (NewObj[5] * m1[1]) + (NewObj[8] * m1[2]);
109 result[5] = (NewObj[2] * m1[3]) + (NewObj[5] * m1[4]) + (NewObj[8] * m1[5]);
110 result[8] = (NewObj[2] * m1[6]) + (NewObj[5] * m1[7]) + (NewObj[8] * m1[8]);
112 for (
Int_t i = 0; i < 9; ++i)
113 NewObj[i] = result[i];
120 NewObj[0] = m1[0]; NewObj[4] = m1[4]; NewObj[8] = m1[8];
121 NewObj[1] = m1[1]; NewObj[5] = m1[5]; NewObj[9] = m1[9];
122 NewObj[2] = m1[2]; NewObj[6] = m1[6]; NewObj[10] = m1[10];
130 ( (NewObj[0] * NewObj[0]) + (NewObj[1] * NewObj[1]) + (NewObj[2] * NewObj[2]) +
131 (NewObj[4] * NewObj[4]) + (NewObj[5] * NewObj[5]) + (NewObj[6] * NewObj[6]) +
132 (NewObj[8] * NewObj[8]) + (NewObj[9] * NewObj[9]) + (NewObj[10] * NewObj[10]) ) / 3.0f );
135 rot3[0] = NewObj[0]; rot3[1] = NewObj[1]; rot3[2] = NewObj[2];
136 rot3[3] = NewObj[4]; rot3[4] = NewObj[5]; rot3[5] = NewObj[6];
137 rot3[6] = NewObj[8]; rot3[7] = NewObj[9]; rot3[8] = NewObj[10];
139 Double_t n = 1. /
TMath::Sqrt(NewObj[0] * NewObj[0] + NewObj[1] * NewObj[1] + NewObj[2] * NewObj[2] + 0.0001);
145 n = 1. /
TMath::Sqrt(NewObj[4] * NewObj[4] + NewObj[5] * NewObj[5] + NewObj[6] * NewObj[6] + 0.0001);
150 n = 1.0f /
TMath::Sqrt(NewObj[8] * NewObj[8] + NewObj[9] * NewObj[9] + NewObj[10] * NewObj[10] + 0.0001);
160 Double_t n = 1. /
TMath::Sqrt(NewObj[0] * NewObj[0] + NewObj[1] * NewObj[1] + NewObj[2] * NewObj[2] + 0.0001);
166 n = 1. /
TMath::Sqrt(NewObj[4] * NewObj[4] + NewObj[5] * NewObj[5] + NewObj[6] * NewObj[6] + 0.0001);
171 n = 1. /
TMath::Sqrt(NewObj[8] * NewObj[8] + NewObj[9] * NewObj[9] + NewObj[10] * NewObj[10] + 0.0001);
184 NewObj[0] = m1[0]; NewObj[4] = m1[3]; NewObj[8] = m1[6];
185 NewObj[1] = m1[1]; NewObj[5] = m1[4]; NewObj[9] = m1[7];
186 NewObj[2] = m1[2]; NewObj[6] = m1[5]; NewObj[10] = m1[8];
193 NewObj[0] *= scale; NewObj[4] *= scale; NewObj[8] *= scale;
194 NewObj[1] *= scale; NewObj[5] *= scale; NewObj[9] *= scale;
195 NewObj[2] *= scale; NewObj[6] *= scale; NewObj[10] *= scale;
217 Double_t length = tempPt[0] * tempPt[0] + tempPt[1] * tempPt[1];
222 NewVec[0] = tempPt[0] * norm;
223 NewVec[1] = tempPt[1] * norm;
227 NewVec[0] = tempPt[0];
228 NewVec[1] = tempPt[1];
237 :fThisRot(), fLastRot(),
238 fTransform(), fStVec(),
239 fEnVec(), fAdjustWidth(0.),
253 for (
Int_t i = 0; i < 9; ++i)
277 newRot[0] = newRot[1] = newRot[2] = newRot[3] = 0.;
Double_t Matrix4fSVD(const Double_t *NewObj, Double_t *rot3, Double_t *rot4)
void Matrix3dSetIdentity(Double_t *NewObj)
void Matrix4dSetRotationScaleFromMatrix4d(Double_t *NewObj, const Double_t *m1)
void Matrix4dMulRotationScale(Double_t *NewObj, Double_t scale)
Double_t Vector3dDot(const Double_t *NewObj, const Double_t *v1)
void Matrix3dSetZero(Double_t *NewObj)
void Matrix3dMulMatrix3d(Double_t *NewObj, const Double_t *m1)
void Matrix4dSetRotationFromMatrix3d(Double_t *NewObj, const Double_t *m1)
void Matrix4dSetRotationScaleFromMatrix3d(Double_t *NewObj, const Double_t *m1)
void Matrix3dSetRotationFromQuat4d(Double_t *NewObj, const Double_t *q1)
Double_t Vector3dLengthSquared(const Double_t *NewObj)
void Vector3dCross(Double_t *NewObj, const Double_t *v1, const Double_t *v2)
Double_t Vector3dLength(const Double_t *NewObj)
Implements the arc-ball rotation manipulator.
void ResetMatrices()
Set rotation matrix as union.
void MapToSphere(const TPoint &NewPt, Double_t *NewVec) const
map to sphere
void Drag(const TPoint &NewPt)
Mouse drag, calculate rotation.
void SetBounds(UInt_t NewWidth, UInt_t NewHeight)
void Click(const TPoint &NewPt)
Mouse down.
TArcBall(const TArcBall &)
Double_t Sqrt(Double_t x)