#define ClassDef(name, id)
R__EXTERN TRandom * gRandom
Random number generator class based on M.
virtual void RndmArray(Int_t n, Float_t *array)
Return an array of n random numbers uniformly distributed in ]0,1].
virtual UInt_t GetSeed() const
return current element of the state used for generate the random number Note that it is not the seed ...
virtual ~TRandom3()
Default destructor.
virtual Double_t Rndm()
Machine independent random number generator.
virtual const UInt_t * GetState() const
virtual void SetSeed(ULong_t seed=0)
Set the random generator sequence if seed is 0 (default value) a TUUID is generated and used to fill ...
This is the base class for the ROOT Random number generators.
virtual Double_t Rndm()
Machine independent random number generator.