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TGLLightSetEditor.cxx
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1// @(#)root/gl:$Id$
2// Author: Matevz Tadel, Feb 2007
3
4/*************************************************************************
5 * Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. *
6 * All rights reserved. *
7 * *
8 * For the licensing terms see $ROOTSYS/LICENSE. *
9 * For the list of contributors see $ROOTSYS/README/CREDITS. *
10 *************************************************************************/
11
12#include "TGLLightSetEditor.h"
13#include <TGLLightSet.h>
14
15#include <TGButton.h>
16
17/** \class TGLLightSetSubEditor
18\ingroup opengl
19Sub-editor for TGLLightSet.
20*/
21
23
24////////////////////////////////////////////////////////////////////////////////
25
28 fM (0),
29
30 fLightFrame (0),
31 fTopLight (0),
32 fRightLight (0),
33 fBottomLight (0),
34 fLeftLight (0),
35 fFrontLight (0),
36 fSpecularLight (0)
37{
38 // Constructor.
39
40 fLightFrame = new TGGroupFrame(this, "Light sources:", kVerticalFrame);//, kLHintsTop | kLHintsCenterX);
43 TGCompositeFrame* hf =0;
44
49
54
58
60}
61
62////////////////////////////////////////////////////////////////////////////////
63/// Create a button for given lamp and set it up.
64
66 TGCompositeFrame* parent)
67{
68 TGButton* b = new TGCheckButton(parent, name, wid);
69 parent->AddFrame(b, new TGLayoutHints(kLHintsNormal|kLHintsExpandX, -2, 0, 0, 2));
70 b->Connect("Clicked()", "TGLLightSetSubEditor", this, "DoButton()");
71 return b;
72}
73
74////////////////////////////////////////////////////////////////////////////////
75/// New model was set, refresh data.
76
78{
79 fM = m;
80 UInt_t als = fM->GetLightState();
81
87
89}
90
91////////////////////////////////////////////////////////////////////////////////
92/// Data in sub-editor has been changed, emit "Changed()" signal.
93
95{
96 Emit("Changed()");
97}
98
99////////////////////////////////////////////////////////////////////////////////
100/// Lights radio button was clicked.
101
103{
105 fM->SetLight(TGLLightSet::ELight(b->WidgetId()), b->IsOn());
106 Changed();
107}
108
109
110//______________________________________________________________________________
111// TGLLightSetEditor
112//
113// Editor for TGLLightSet.
114
116
117////////////////////////////////////////////////////////////////////////////////
118/// Constructor.
119
121 Int_t width, Int_t height,
122 UInt_t options, Pixel_t back) :
123 TGedFrame(p, width, height, options | kVerticalFrame, back),
124 fM (0),
125 fSE (0)
126{
127 MakeTitle("TGLLightSet");
128
129 fSE = new TGLLightSetSubEditor(this);
130 AddFrame(fSE, new TGLayoutHints(kLHintsTop, 2, 0, 2, 2));
131 fSE->Connect("Changed()", "TGLLightSetEditor", this, "Update()");
132}
133
134////////////////////////////////////////////////////////////////////////////////
135/// Destructor.
136
138{
139}
140
141////////////////////////////////////////////////////////////////////////////////
142/// SetModel ... forward to sub-editor.
143
145{
146 fM = dynamic_cast<TGLLightSet*>(obj);
147 fSE->SetModel(fM);
148}
@ kVerticalFrame
Definition GuiTypes.h:381
ULong_t Pixel_t
Pixel value.
Definition GuiTypes.h:40
#define b(i)
Definition RSha256.hxx:100
#define ClassImp(name)
Definition Rtypes.h:364
include TDocParser_001 C image html pict1_TDocParser_001 png width
@ kButtonDown
Definition TGButton.h:54
@ kButtonUp
Definition TGButton.h:53
@ kLHintsNormal
Definition TGLayout.h:39
@ kLHintsTop
Definition TGLayout.h:34
@ kLHintsExpandX
Definition TGLayout.h:37
char name[80]
Definition TGX11.cxx:110
R__EXTERN void * gTQSender
Definition TQObject.h:46
virtual void SetState(EButtonState state, Bool_t emit=kFALSE)
Set button state.
Definition TGButton.cxx:188
virtual void AddFrame(TGFrame *f, TGLayoutHints *l=0)
Add frame to the composite frame using the specified layout hints.
Definition TGFrame.cxx:1102
virtual void SetTitlePos(ETitlePos pos=kLeft)
Definition TGFrame.h:628
virtual void SetModel(TObject *obj)
SetModel ... forward to sub-editor.
TGLLightSetEditor(const TGLLightSetEditor &)
virtual ~TGLLightSetEditor()
Destructor.
TGLLightSetSubEditor * fSE
Sub-editor for TGLLightSet.
void SetModel(TGLLightSet *m)
New model was set, refresh data.
TGGroupFrame * fLightFrame
void DoButton()
Lights radio button was clicked.
TGButton * MakeLampButton(const char *name, Int_t wid, TGCompositeFrame *parent)
Create a button for given lamp and set it up.
TGLLightSetSubEditor(const TGLLightSetSubEditor &)
void Changed()
Data in sub-editor has been changed, emit "Changed()" signal.
Encapsulates a set of lights for OpenGL.
Definition TGLLightSet.h:22
Bool_t GetUseSpecular() const
Definition TGLLightSet.h:51
void SetLight(ELight light, Bool_t on)
Set a light on/off.
UInt_t GetLightState()
Definition TGLLightSet.h:49
virtual void MakeTitle(const char *title)
Create attribute frame title.
Definition TGedFrame.cxx:96
Mother of all ROOT objects.
Definition TObject.h:37
void Emit(const char *signal, const T &arg)
Activate signal with single parameter.
Definition TQObject.h:164
Bool_t Connect(const char *signal, const char *receiver_class, void *receiver, const char *slot)
Non-static method is used to connect from the signal of this object to the receiver slot.
Definition TQObject.cxx:866
auto * m
Definition textangle.C:8