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void | Rgl::DrawMapleMesh (const std::vector< Double_t > &vs, const std::vector< Double_t > &ns, const std::vector< UInt_t > &fTS) |
| Colored mesh with lighting disabled.
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void | Rgl::DrawMapleMesh (const std::vector< Double_t > &vs, const std::vector< Double_t > &ns, const std::vector< UInt_t > &fTS, const TGLBoxCut &box) |
| Colored mesh with cut and disabled lighting.
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void | Rgl::DrawMesh (const std::vector< Double_t > &vs, const std::vector< Double_t > &ns, const std::vector< UInt_t > &ts) |
| Call function-template.
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void | Rgl::DrawMesh (const std::vector< Double_t > &vs, const std::vector< Double_t > &ns, const std::vector< UInt_t > &ts, const TGLBoxCut &box) |
| Call function-template.
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void | Rgl::DrawMesh (const std::vector< Double_t > &vs, const std::vector< UInt_t > &ts) |
| Call function-template.
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void | Rgl::DrawMesh (const std::vector< Double_t > &vs, const std::vector< UInt_t > &ts, const TGLBoxCut &box) |
| Call function-template.
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void | Rgl::DrawMesh (const std::vector< Float_t > &vs, const std::vector< Float_t > &ns, const std::vector< UInt_t > &ts) |
| Call function-template.
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void | Rgl::DrawMesh (const std::vector< Float_t > &vs, const std::vector< Float_t > &ns, const std::vector< UInt_t > &ts, const TGLBoxCut &box) |
| Call function-template.
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void | Rgl::DrawMesh (const std::vector< Float_t > &vs, const std::vector< UInt_t > &ts) |
| Call function-template.
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void | Rgl::DrawMesh (const std::vector< Float_t > &vs, const std::vector< UInt_t > &ts, const TGLBoxCut &box) |
| Call function-template.
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template<class V > |
void | Rgl::DrawMesh (GLenum type, const std::vector< V > &vs, const std::vector< UInt_t > &fTS) |
| Only vertices, no normal (no lighting and material).
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template<class V > |
void | Rgl::DrawMesh (GLenum type, const std::vector< V > &vs, const std::vector< V > &ns, const std::vector< UInt_t > &fTS) |
| Surface with material and lighting.
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template<class V , class GLN , class GLV > |
void | Rgl::DrawMesh (GLN normal3, GLV vertex3, const std::vector< V > &vs, const std::vector< V > &ns, const std::vector< UInt_t > &fTS, const TGLBoxCut &box) |
| Mesh with cut.
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template<class V , class GLV > |
void | Rgl::DrawMesh (GLV vertex3, const std::vector< V > &vs, const std::vector< UInt_t > &fTS, const TGLBoxCut &box) |
| Mesh with cut.
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void | Rgl::NormalToColor (Double_t *rfColor, const Double_t *n) |
| NormalToColor generates a color from a given normal.
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