static std::map< GLXContext, TGLContext * > fgContexts
static void RegisterContext(TGLContext *ctx)
Register gl-context to find it later as current (GetCurrentContext)
static void RemoveContext(TGLContext *ctx)
Un-register deleted context.
static TGLContext * GetCurrentContext()
Ask wgl what HGLRC is current and look up corresponding TGLContext.
This class encapsulates window-system specific information about a GL-context and alows their proper ...
std::unique_ptr< TGLContextPrivate > fPimpl