Rotation class with the (3D) rotation represented by a unit quaternion (u, i, j, k).
This is the optimal representation for multiplication of multiple rotations, and for computation of group-manifold-invariant distance between two rotations. See also ROOT::Math::AxisAngle, ROOT::Math::EulerAngles, and ROOT::Math::Rotation3D.
Definition at line 47 of file Quaternion.h.
Public Types | |
typedef double | Scalar |
typedef DisplacementVector3D< Cartesian3D< double >, DefaultCoordinateSystemTag > | XYZVector |
Rotation operation on a cartesian vector. More... | |
Public Member Functions | |
Quaternion () | |
Default constructor (identity rotation) More... | |
template<class OtherRotation > | |
Quaternion (const OtherRotation &r) | |
Construct from another supported rotation type (see gv_detail::convert ) More... | |
template<class IT > | |
Quaternion (IT begin, IT end) | |
Construct given a pair of pointers or iterators defining the beginning and end of an array of four Scalars. More... | |
Quaternion (Scalar u, Scalar i, Scalar j, Scalar k) | |
Construct from four Scalars representing the coefficients of u, i, j, k. More... | |
Scalar | Distance (const Quaternion &q) const |
Distance between two rotations in Quaternion form Note: The rotation group is isomorphic to a 3-sphere with diametrically opposite points identified. More... | |
template<class IT > | |
void | GetComponents (IT begin) const |
Get the components into data specified by an iterator begin. More... | |
template<class IT > | |
void | GetComponents (IT begin, IT end) const |
Get the components into data specified by an iterator begin and another to the end of the desired data (4 past start). More... | |
void | GetComponents (Scalar &u, Scalar &i, Scalar &j, Scalar &k) const |
Get the components into four Scalars. More... | |
Scalar | I () const |
Quaternion | Inverse () const |
Return inverse of a rotation. More... | |
void | Invert () |
Invert a rotation in place. More... | |
Scalar | J () const |
Scalar | K () const |
bool | operator!= (const Quaternion &rhs) const |
template<class CoordSystem , class Tag > | |
DisplacementVector3D< CoordSystem, Tag > | operator() (const DisplacementVector3D< CoordSystem, Tag > &v) const |
Rotation operation on a displacement vector in any coordinate system. More... | |
template<class ForeignVector > | |
ForeignVector | operator() (const ForeignVector &v) const |
Rotation operation on an arbitrary vector v. More... | |
template<class CoordSystem > | |
LorentzVector< CoordSystem > | operator() (const LorentzVector< CoordSystem > &v) const |
Rotation operation on a Lorentz vector in any 4D coordinate system. More... | |
template<class CoordSystem , class Tag > | |
PositionVector3D< CoordSystem, Tag > | operator() (const PositionVector3D< CoordSystem, Tag > &p) const |
Rotation operation on a position vector in any coordinate system. More... | |
XYZVector | operator() (const XYZVector &v) const |
template<class AVector > | |
AVector | operator* (const AVector &v) const |
Overload operator * for rotation on a vector. More... | |
Quaternion | operator* (const AxisAngle &a) const |
Quaternion | operator* (const EulerAngles &e) const |
Quaternion | operator* (const Quaternion &q) const |
Multiply (combine) two rotations. More... | |
Quaternion | operator* (const Rotation3D &r) const |
Quaternion | operator* (const RotationX &rx) const |
Quaternion | operator* (const RotationY &ry) const |
Quaternion | operator* (const RotationZ &rz) const |
Quaternion | operator* (const RotationZYX &r) const |
template<class R > | |
Quaternion & | operator*= (const R &r) |
Post-Multiply (on right) by another rotation : T = T*R. More... | |
template<class OtherRotation > | |
Quaternion & | operator= (OtherRotation const &r) |
Assign from another supported rotation type (see gv_detail::convert ) More... | |
bool | operator== (const Quaternion &rhs) const |
Equality/inequality operators. More... | |
void | Rectify () |
Re-adjust components to eliminate small deviations from |Q| = 1 orthonormality. More... | |
template<class IT > | |
void | SetComponents (IT begin, IT end) |
Set the four components given an iterator to the start of the desired data, and another to the end (4 past start). More... | |
void | SetComponents (Scalar u, Scalar i, Scalar j, Scalar k) |
Set the components based on four Scalars. More... | |
Scalar | U () const |
Access to the four quaternion components: U() is the coefficient of the identity Pauli matrix, I(), J() and K() are the coefficients of sigma_x, sigma_y, sigma_z. More... | |
Private Attributes | |
Scalar | fI |
Scalar | fJ |
Scalar | fK |
Scalar | fU |
#include <Math/GenVector/Quaternion.h>
typedef double ROOT::Math::Quaternion::Scalar |
Definition at line 51 of file Quaternion.h.
typedef DisplacementVector3D<Cartesian3D<double>, DefaultCoordinateSystemTag > ROOT::Math::Quaternion::XYZVector |
Rotation operation on a cartesian vector.
Definition at line 175 of file Quaternion.h.
|
inline |
Default constructor (identity rotation)
Definition at line 58 of file Quaternion.h.
|
inline |
Construct given a pair of pointers or iterators defining the beginning and end of an array of four Scalars.
Definition at line 70 of file Quaternion.h.
|
inlineexplicit |
Construct from another supported rotation type (see gv_detail::convert )
Definition at line 78 of file Quaternion.h.
Construct from four Scalars representing the coefficients of u, i, j, k.
Definition at line 84 of file Quaternion.h.
Quaternion::Scalar ROOT::Math::Quaternion::Distance | ( | const Quaternion & | q | ) | const |
Distance between two rotations in Quaternion form Note: The rotation group is isomorphic to a 3-sphere with diametrically opposite points identified.
The (rotation group-invariant) is the smaller of the two possible angles between the images of the two totations on that sphere. Thus the distance is never greater than pi/2.
Definition at line 91 of file Quaternion.cxx.
|
inline |
Get the components into data specified by an iterator begin.
Definition at line 138 of file Quaternion.h.
|
inline |
Get the components into data specified by an iterator begin and another to the end of the desired data (4 past start).
Definition at line 125 of file Quaternion.h.
|
inline |
Get the components into four Scalars.
Definition at line 156 of file Quaternion.h.
|
inline |
Definition at line 166 of file Quaternion.h.
|
inline |
Return inverse of a rotation.
Definition at line 253 of file Quaternion.h.
|
inline |
Invert a rotation in place.
Definition at line 248 of file Quaternion.h.
|
inline |
Definition at line 167 of file Quaternion.h.
|
inline |
Definition at line 168 of file Quaternion.h.
|
inline |
Definition at line 307 of file Quaternion.h.
|
inline |
Rotation operation on a displacement vector in any coordinate system.
Definition at line 191 of file Quaternion.h.
|
inline |
Rotation operation on an arbitrary vector v.
Preconditions: v must implement methods x(), y(), and z() and the arbitrary vector type must have a constructor taking (x,y,z)
Definition at line 229 of file Quaternion.h.
|
inline |
Rotation operation on a Lorentz vector in any 4D coordinate system.
Definition at line 215 of file Quaternion.h.
|
inline |
Rotation operation on a position vector in any coordinate system.
Definition at line 204 of file Quaternion.h.
Definition at line 176 of file Quaternion.h.
|
inline |
Overload operator * for rotation on a vector.
Definition at line 240 of file Quaternion.h.
Quaternion ROOT::Math::Quaternion::operator* | ( | const AxisAngle & | a | ) | const |
Definition at line 76 of file Quaternion.cxx.
Quaternion ROOT::Math::Quaternion::operator* | ( | const EulerAngles & | e | ) | const |
Definition at line 81 of file Quaternion.cxx.
|
inline |
Multiply (combine) two rotations.
Multiply (combine) two rotations
Definition at line 263 of file Quaternion.h.
Quaternion ROOT::Math::Quaternion::operator* | ( | const Rotation3D & | r | ) | const |
Definition at line 71 of file Quaternion.cxx.
Quaternion ROOT::Math::Quaternion::operator* | ( | const RotationX & | rx | ) | const |
Definition at line 29 of file QuaternionXaxial.cxx.
Quaternion ROOT::Math::Quaternion::operator* | ( | const RotationY & | ry | ) | const |
Definition at line 40 of file QuaternionXaxial.cxx.
Quaternion ROOT::Math::Quaternion::operator* | ( | const RotationZ & | rz | ) | const |
Definition at line 51 of file QuaternionXaxial.cxx.
Quaternion ROOT::Math::Quaternion::operator* | ( | const RotationZYX & | r | ) | const |
Definition at line 86 of file Quaternion.cxx.
|
inline |
Post-Multiply (on right) by another rotation : T = T*R.
Definition at line 282 of file Quaternion.h.
|
inline |
Assign from another supported rotation type (see gv_detail::convert )
Definition at line 99 of file Quaternion.h.
|
inline |
Equality/inequality operators.
Definition at line 300 of file Quaternion.h.
void ROOT::Math::Quaternion::Rectify | ( | ) |
Re-adjust components to eliminate small deviations from |Q| = 1 orthonormality.
Definition at line 34 of file Quaternion.cxx.
|
inline |
Set the four components given an iterator to the start of the desired data, and another to the end (4 past start).
Definition at line 111 of file Quaternion.h.
Set the components based on four Scalars.
The sum of the squares of these Scalars should be 1; no checking is done.
Definition at line 149 of file Quaternion.h.
|
inline |
|
private |
Definition at line 314 of file Quaternion.h.
|
private |
Definition at line 315 of file Quaternion.h.
|
private |
Definition at line 316 of file Quaternion.h.
|
private |
Definition at line 313 of file Quaternion.h.