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Reference Guide
TEveProjectionManager.cxx
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1// @(#)root/eve:$Id$
2// Authors: Matevz Tadel & Alja Mrak-Tadel: 2006, 2007
3
4/*************************************************************************
5 * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
6 * All rights reserved. *
7 * *
8 * For the licensing terms see $ROOTSYS/LICENSE. *
9 * For the list of contributors see $ROOTSYS/README/CREDITS. *
10 *************************************************************************/
11
13#include "TEveManager.h"
14#include "TEveProjectionBases.h"
15#include "TEveCompound.h"
16
17#include "TBuffer3D.h"
18#include "TBuffer3DTypes.h"
19#include "TVirtualPad.h"
20#include "TVirtualViewer3D.h"
21
22#include "TClass.h"
23
24#include <list>
25
26/** \class TEveProjectionManager
27\ingroup TEve
28Manager class for steering of projections and managing projected objects.
29
30Recursively projects TEveElement's and draws axis in the projected
31scene. It enables to interactively set TEveProjection parameters
32and updates projected scene accordingly.
33*/
34
36
37////////////////////////////////////////////////////////////////////////////////
38/// Constructor.
39
41 TEveElementList("TEveProjectionManager",""),
42 TAttBBox(),
43 fProjection (0),
44 fCurrentDepth(0),
45 fImportEmpty (kFALSE)
46{
47 for (Int_t i = 0; i < TEveProjection::kPT_End; ++i)
48 fProjections[i] = 0;
49
52}
53
54////////////////////////////////////////////////////////////////////////////////
55/// Destructor.
56/// Destroys also dependent elements.
57
59{
60 for (Int_t i = 0; i < TEveProjection::kPT_End; ++i)
61 {
62 delete fProjections[i];
63 }
64 while ( ! fDependentEls.empty())
65 {
66 fDependentEls.front()->Destroy();
67 }
68}
69
70////////////////////////////////////////////////////////////////////////////////
71/// Add el as dependent element.
72
74{
75 fDependentEls.push_back(el);
76}
77
78////////////////////////////////////////////////////////////////////////////////
79/// Remove el as dependent element.
80
82{
83 fDependentEls.remove(el);
84}
85
86////////////////////////////////////////////////////////////////////////////////
87/// Updates name to have consistent information with projection.
88
90{
91 if (fProjection->Is2D())
92 SetName(Form ("%s (%3.1f)", fProjection->GetName(), fProjection->GetDistortion()*1000));
93 else
95}
96
97////////////////////////////////////////////////////////////////////////////////
98/// Set projection type and distortion.
99
101{
102 static const TEveException eH("TEveProjectionManager::SetProjection ");
103
104 if (fProjections[type] == 0)
105 {
106 switch (type)
107 {
109 {
111 break;
112 }
114 {
116 break;
117 }
119 {
121 break;
122 }
123 default:
124 throw eH + "projection type not valid.";
125 break;
126 }
127 }
128
130 {
131 throw eH + "switching between 2D and 3D projections not implemented.";
132 }
133
136 UpdateName();
137}
138
139////////////////////////////////////////////////////////////////////////////////
140/// Set projection center and rebuild projected scene.
141
143{
144 fCenter.Set(x, y, z);
147}
148
149////////////////////////////////////////////////////////////////////////////////
150/// React to element being pasted or dnd-ed.
151/// Return true if redraw is needed (virtual method).
152
154{
155 List_t::size_type n_children = fChildren.size();
156 ImportElements(el);
157 return n_children != fChildren.size();
158}
159
160////////////////////////////////////////////////////////////////////////////////
161/// Returns true if element el should be imported.
162///
163/// Behaviour depends on the value of the fImportEmpty member:
164/// false - el or any of its children must be projectable (default);
165/// true - always import.
166
168{
169 if (fImportEmpty)
170 return kTRUE;
171
172 if (el->IsA() != TEveElementList::Class() && el->IsA()->InheritsFrom(TEveProjectable::Class()))
173 return kTRUE;
174 for (List_i i=el->BeginChildren(); i!=el->EndChildren(); ++i)
175 if (ShouldImport(*i))
176 return kTRUE;
177 return kFALSE;
178}
179
180////////////////////////////////////////////////////////////////////////////////
181/// Update dependent elements' bounding box and mark scenes
182/// containing element root or its children as requiring a repaint.
183
185{
186 for (List_i i=fDependentEls.begin(); i!=fDependentEls.end(); ++i)
187 {
188 TAttBBox* bbox = dynamic_cast<TAttBBox*>(*i);
189 if (bbox)
190 bbox->ComputeBBox();
191 }
192
193 List_t scenes;
194 root->CollectSceneParentsFromChildren(scenes, 0);
195 gEve->ScenesChanged(scenes);
196}
197
198////////////////////////////////////////////////////////////////////////////////
199/// If el is TEveProjectable add projected instance else add plain
200/// TEveElementList to parent. Call the same function on el's
201/// children.
202///
203/// Returns the projected replica of el. Can be 0, if el and none of
204/// its children are projectable.
205
207 TEveElement* parent)
208{
209 static const TEveException eh("TEveProjectionManager::ImportElementsRecurse ");
210
211 TEveElement *new_el = 0;
212
213 if (ShouldImport(el))
214 {
215 TEveProjected *new_pr = 0;
216 TEveProjectable *pble = dynamic_cast<TEveProjectable*>(el);
217 if (pble)
218 {
219 new_el = (TEveElement*) pble->ProjectedClass(fProjection)->New();
220 new_pr = dynamic_cast<TEveProjected*>(new_el);
221 new_pr->SetProjection(this, pble);
222 new_pr->SetDepth(fCurrentDepth);
223 }
224 else
225 {
226 new_el = new TEveElementList;
227 }
228 new_el->SetElementName (Form("%s [P]", el->GetElementName()));
229 new_el->SetElementTitle(Form("Projected replica.\n%s", el->GetElementTitle()));
230 new_el->SetRnrSelf (el->GetRnrSelf());
231 new_el->SetRnrChildren (el->GetRnrChildren());
232 new_el->SetPickable (el->IsPickable());
233 parent->AddElement(new_el);
234
235 TEveCompound *cmpnd = dynamic_cast<TEveCompound*>(el);
236 TEveCompound *cmpnd_pr = dynamic_cast<TEveCompound*>(new_el);
237 for (List_i i=el->BeginChildren(); i!=el->EndChildren(); ++i)
238 {
239 TEveElement* child_pr = ImportElementsRecurse(*i, new_el);
240 if (cmpnd && (*i)->GetCompound() == cmpnd)
241 child_pr->SetCompound(cmpnd_pr);
242 }
243 }
244
245 return new_el;
246}
247
248////////////////////////////////////////////////////////////////////////////////
249/// Recursively import elements and apply projection to the newly
250/// imported objects.
251///
252/// If ext_list is not 0 the new element is also added to the list.
253/// This simplifies construction of complex views where projected
254/// elements are distributed into several scenes for optimization of
255/// updates and rendering.
256///
257/// Returns the projected replica of el. Can be 0, if el and none of
258/// its children are projectable.
259
261 TEveElement* ext_list)
262{
263 TEveElement* new_el = ImportElementsRecurse(el, this);
264 if (new_el)
265 {
266 AssertBBox();
270
272
273 if (ext_list)
274 ext_list->AddElement(new_el);
275 }
276 return new_el;
277}
278
279////////////////////////////////////////////////////////////////////////////////
280/// Recursively import elements and apply projection to the newly
281/// imported objects.
282///
283/// The proj_parent argument should be a projected replica of parent
284/// of element 'el'. This allows to insert projected children of
285/// a given element when they are added after the projection has
286/// been already performed on the parent.
287/// This is called from TEveElement::ProjectChild().
288///
289/// Returns the projected replica of el. Can be 0, if el and none of
290/// its children are projectable.
291
293 TEveElement* proj_parent)
294{
295 TEveElement* new_el = ImportElementsRecurse(el, proj_parent);
296 if (new_el)
297 {
298 AssertBBox();
302
304 }
305 return new_el;
306}
307
308////////////////////////////////////////////////////////////////////////////////
309/// Recursively import children elements of el and apply projection
310/// to the newly imported objects.
311///
312/// The proj_parent argument should be a projected replica of
313/// element 'el'. This allows to insert projected children of
314/// a given element when they are added after the projection has
315/// been already performed on the parent.
316/// This is called from TEveElement::ProjectChild().
317///
318/// Returns the projected replica of el. Can be 0, if el and none of
319/// its children are projectable.
320
322{
323 List_t new_els;
324 for (List_i i = el->BeginChildren(); i != el->EndChildren(); ++i)
325 {
326 TEveElement* new_el = ImportElementsRecurse(*i, proj_parent);
327 if (new_el)
328 new_els.push_back(new_el);
329 }
330
331 if ( ! new_els.empty())
332 {
333 AssertBBox();
334 for (List_i i = new_els.begin(); i != new_els.end(); ++i)
335 {
337 }
340
341 UpdateDependentElsAndScenes(proj_parent);
342 }
343 return (Int_t) new_els.size();
344}
345
346////////////////////////////////////////////////////////////////////////////////
347/// Project el (via TEveProjected::UpdateProjection()) and recurse
348/// through el's children.
349/// Bounding-box is updated along the recursion.
350
352{
353 TEveProjected* pted = dynamic_cast<TEveProjected*>(el);
354 if (pted)
355 {
356 pted->UpdateProjection();
357 TAttBBox* bb = dynamic_cast<TAttBBox*>(pted);
358 if (bb)
359 {
360 Float_t* b = bb->AssertBBox();
361 BBoxCheckPoint(b[0], b[2], b[4]);
362 BBoxCheckPoint(b[1], b[3], b[5]);
363 }
365 }
366
367 for (List_i i=el->BeginChildren(); i!=el->EndChildren(); ++i)
369}
370
371////////////////////////////////////////////////////////////////////////////////
372/// Project all children recursively, update bounding-box and notify
373/// TEveManger about the scenes that have been changed.
374
376{
377 BBoxInit();
378 for (List_i i=BeginChildren(); i!=EndChildren(); ++i)
382
384}
385
386////////////////////////////////////////////////////////////////////////////////
387/// Virtual from TAttBBox; fill bounding-box information.
388///
389/// The bounding-box information is kept coherent during addition of
390/// projected elements and projection parameter updates. This is
391/// called only in case the manager has not been populated at all.
392
394{
395 static const TEveException eH("TEveProjectionManager::ComputeBBox ");
396
397 if (HasChildren() == kFALSE) {
398 BBoxZero();
399 return;
400 }
401
402 BBoxInit();
403}
void Class()
Definition: Class.C:29
#define b(i)
Definition: RSha256.hxx:100
const Bool_t kFALSE
Definition: RtypesCore.h:90
float Float_t
Definition: RtypesCore.h:55
const Bool_t kTRUE
Definition: RtypesCore.h:89
#define ClassImp(name)
Definition: Rtypes.h:361
R__EXTERN TEveManager * gEve
Definition: TEveManager.h:243
int type
Definition: TGX11.cxx:120
char * Form(const char *fmt,...)
Helper for management of bounding-box information.
Definition: TAttBBox.h:18
virtual void ComputeBBox()=0
void BBoxCheckPoint(Float_t x, Float_t y, Float_t z)
Definition: TAttBBox.h:58
void BBoxZero(Float_t epsilon=0, Float_t x=0, Float_t y=0, Float_t z=0)
Create cube of volume (2*epsilon)^3 at (x,y,z).
Definition: TAttBBox.cxx:42
void AssertBBoxExtents(Float_t epsilon=0.005)
Assert extents of all sides of the bounding-box are at least epsilon.
Definition: TAttBBox.cxx:62
Float_t * AssertBBox()
Definition: TAttBBox.h:45
void BBoxInit(Float_t infinity=1e6)
Dynamic Float_t[6] X(min,max), Y(min,max), Z(min,max)
Definition: TAttBBox.cxx:29
void * New(ENewType defConstructor=kClassNew, Bool_t quiet=kFALSE) const
Return a pointer to a newly allocated object of this class.
Definition: TClass.cxx:4941
3D scaling projection.
Description of TEveCompound.
Definition: TEveCompound.h:24
A list of TEveElements.
Definition: TEveElement.h:431
TEveElementList(const char *n="TEveElementList", const char *t="", Bool_t doColor=kFALSE, Bool_t doTransparency=kFALSE)
Constructor.
Base class for TEveUtil visualization elements, providing hierarchy management, rendering control and...
Definition: TEveElement.h:34
virtual void AddElement(TEveElement *el)
Add el to the list of children.
List_t fChildren
Definition: TEveElement.h:79
Bool_t IsPickable() const
Definition: TEveElement.h:339
void StampTransBBox()
Definition: TEveElement.h:396
List_i EndChildren()
Definition: TEveElement.h:165
Bool_t HasChildren() const
Definition: TEveElement.h:169
std::list< TEveElement * > List_t
Definition: TEveElement.h:69
virtual const char * GetElementTitle() const
Virtual function for retrieving title of the render-element.
virtual void SetElementTitle(const char *title)
Virtual function for setting of title of an element.
virtual Bool_t SetRnrChildren(Bool_t rnr)
Set render state of this element's children, i.e.
TEveCompound * GetCompound()
Definition: TEveElement.h:146
virtual void SetElementName(const char *name)
Virtual function for setting of name of an element.
void SetCompound(TEveCompound *c)
Definition: TEveElement.h:147
virtual void ElementChanged(Bool_t update_scenes=kTRUE, Bool_t redraw=kFALSE)
Call this after an element has been changed so that the state can be propagated around the framework.
virtual Bool_t GetRnrChildren() const
Definition: TEveElement.h:255
virtual void CollectSceneParentsFromChildren(List_t &scenes, TEveElement *parent)
Collect scene-parents from all children.
virtual const char * GetElementName() const
Virtual function for retrieving name of the element.
void SetPickable(Bool_t p)
Definition: TEveElement.h:340
virtual Bool_t GetRnrSelf() const
Definition: TEveElement.h:254
List_i BeginChildren()
Definition: TEveElement.h:164
List_t::iterator List_i
Definition: TEveElement.h:70
virtual Bool_t SetRnrSelf(Bool_t rnr)
Set render state of this element, i.e.
Exception class thrown by TEve classes and macros.
Definition: TEveUtil.h:102
void ScenesChanged(TEveElement::List_t &scenes)
Mark all scenes from the given list as changed.
Abstract base-class for non-linear projectable objects.
virtual TClass * ProjectedClass(const TEveProjection *p) const =0
Abstract base class for classes that hold results of a non-linear projection transformation.
virtual void SetDepth(Float_t d)
Set depth coordinate for the element.
virtual void UpdateProjection()=0
virtual void SetProjection(TEveProjectionManager *mng, TEveProjectable *model)
Sets projection manager and reference in the projectable object.
Manager class for steering of projections and managing projected objects.
TEveProjection * fProjection
void RemoveDependent(TEveElement *el)
Remove el as dependent element.
virtual Bool_t HandleElementPaste(TEveElement *el)
React to element being pasted or dnd-ed.
virtual TEveElement * ImportElements(TEveElement *el, TEveElement *ext_list=0)
Recursively import elements and apply projection to the newly imported objects.
virtual void ProjectChildrenRecurse(TEveElement *el)
Project el (via TEveProjected::UpdateProjection()) and recurse through el's children.
void AddDependent(TEveElement *el)
Add el as dependent element.
TEveProjection * fProjections[TEveProjection::kPT_End]
virtual TEveElement * ImportElementsRecurse(TEveElement *el, TEveElement *parent)
If el is TEveProjectable add projected instance else add plain TEveElementList to parent.
void SetCenter(Float_t x, Float_t y, Float_t z)
Set projection center and rebuild projected scene.
virtual void UpdateName()
Updates name to have consistent information with projection.
virtual void ComputeBBox()
Virtual from TAttBBox; fill bounding-box information.
TEveProjectionManager(const TEveProjectionManager &)
virtual Int_t SubImportChildren(TEveElement *el, TEveElement *proj_parent)
Recursively import children elements of el and apply projection to the newly imported objects.
virtual void UpdateDependentElsAndScenes(TEveElement *root)
Update dependent elements' bounding box and mark scenes containing element root or its children as re...
void SetProjection(TEveProjection::EPType_e type)
Set projection type and distortion.
virtual TEveElement * SubImportElements(TEveElement *el, TEveElement *proj_parent)
Recursively import elements and apply projection to the newly imported objects.
virtual Bool_t ShouldImport(TEveElement *el)
Returns true if element el should be imported.
virtual ~TEveProjectionManager()
Destructor.
virtual void ProjectChildren()
Project all children recursively, update bounding-box and notify TEveManger about the scenes that hav...
virtual void SetCenter(TEveVector &v)
virtual Bool_t Is2D() const =0
Float_t GetDistortion() const
const Char_t * GetName() const
XY projection with distortion around given center.
Transformation from 3D to 2D.
void Set(const Float_t *v)
Definition: TEveVector.h:81
virtual void SetName(const char *name)
Set the name of the TNamed.
Definition: TNamed.cxx:140
Double_t y[n]
Definition: legend1.C:17
Double_t x[n]
Definition: legend1.C:17