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Reference Guide
TEvePolygonSetProjected.cxx
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1// @(#)root/eve:$Id$
2// Authors: Matevz Tadel & Alja Mrak-Tadel: 2006, 2007
3
4/*************************************************************************
5 * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
6 * All rights reserved. *
7 * *
8 * For the licensing terms see $ROOTSYS/LICENSE. *
9 * For the list of contributors see $ROOTSYS/README/CREDITS. *
10 *************************************************************************/
11
13#include "TEveGeoShape.h"
15
16#include "TBuffer3D.h"
17#include "TBuffer3DTypes.h"
18#include "TVirtualPad.h"
19#include "TVirtualViewer3D.h"
20
21namespace
22{
23 struct Seg_t
24 {
25 // Helper class for building 2D polygons from TBuffer3D.
26 Int_t fV1;
27 Int_t fV2;
28
29 Seg_t(Int_t i1=-1, Int_t i2=-1) : fV1(i1), fV2(i2) {}
30 };
31
32 typedef std::list<Seg_t> LSeg_t;
33 typedef std::list<Seg_t>::iterator LSegIt_t;
34}
35
36/** \class TEvePolygonSetProjected
37\ingroup TEve
38A set of projected polygons.
39Used for storage of projected geometrical shapes.
40
41Internal struct Polygon_t holds only indices into the master vertex
42array in TEvePolygonSetProjected.
43*/
44
46
47////////////////////////////////////////////////////////////////////////////////
48/// Constructor.
49
51 TEveShape(n, t),
52 fBuff(0),
53 fNPnts(0),
54 fPnts(0)
55{
56}
57
58////////////////////////////////////////////////////////////////////////////////
59/// Destructor.
60
62{
63 fPols.clear();
64 if (fPnts) delete [] fPnts;
65 if (fBuff) delete fBuff;
66}
67
68////////////////////////////////////////////////////////////////////////////////
69/// Override of virtual method from TAttBBox.
70
72{
73 if (fNPnts > 0) {
74 BBoxInit();
75 for (Int_t pi = 0; pi < fNPnts; ++pi)
76 BBoxCheckPoint(fPnts[pi].fX, fPnts[pi].fY, fPnts[pi].fZ);
77 } else {
78 BBoxZero();
79 }
80}
81
82////////////////////////////////////////////////////////////////////////////////
83/// This is virtual method from base-class TEveProjected.
84
86 TEveProjectable* model)
87{
89
90 TEveGeoShape* gre = dynamic_cast<TEveGeoShape*>(model);
91 fBuff = gre->MakeBuffer3D();
92 CopyVizParams(gre);
93}
94
95////////////////////////////////////////////////////////////////////////////////
96/// Set depth (z-coordinate) of the projected points.
97
99{
100 SetDepthCommon(d, this, fBBox);
101
102 for (Int_t i = 0; i < fNPnts; ++i)
103 fPnts[i].fZ = fDepth;
104}
105
106////////////////////////////////////////////////////////////////////////////////
107/// This is virtual method from base-class TEveProjected.
108
110{
111 if (fBuff == 0) return;
112
113 // drop polygons and projected/reduced points
114 fPols.clear();
116}
117
118////////////////////////////////////////////////////////////////////////////////
119/// Compare the two segments and check if the first index of first segment is starting.
120
122{
123 Int_t v0 = fBuff->fSegs[3*s0 + 1];
124 Int_t v2 = fBuff->fSegs[3*s1 + 1];
125 Int_t v3 = fBuff->fSegs[3*s1 + 2];
126 return v0 != v2 && v0 != v3;
127}
128
129////////////////////////////////////////////////////////////////////////////////
130/// Project and reduce buffer points.
131
133{
134 TEveProjection* projection = fManager->GetProjection();
135
136 Int_t buffN = fBuff->NbPnts();
137 TEveVector* pnts = new TEveVector[buffN];
138 for (Int_t i = 0; i < buffN; ++i)
139 {
140 pnts[i].Set(fBuff->fPnts[3*i],fBuff->fPnts[3*i+1], fBuff->fPnts[3*i+2]);
141 projection->ProjectPoint(pnts[i].fX, pnts[i].fY, pnts[i].fZ, 0,
143 }
144
145 if (fPnts) delete [] fPnts;
146 fNPnts=0;
147 Int_t *idxMap = new Int_t[buffN];
148 Int_t *ra = new Int_t[buffN]; // list of reduced vertices
149 for (UInt_t v = 0; v < (UInt_t)buffN; ++v)
150 {
151 idxMap[v] = -1;
152 for (Int_t k = 0; k < fNPnts; ++k)
153 {
154 if (pnts[v].SquareDistance(pnts[ra[k]]) < TEveProjection::fgEpsSqr)
155 {
156 idxMap[v] = k;
157 break;
158 }
159 }
160 // have not found a point inside epsilon, add new point in scaled array
161 if (idxMap[v] == -1)
162 {
163 idxMap[v] = fNPnts;
164 ra[fNPnts] = v;
165 ++fNPnts;
166 }
167 }
168
169 // write the array of scaled points
170 fPnts = new TEveVector[fNPnts];
171 for (Int_t idx = 0; idx < fNPnts; ++idx)
172 {
173 Int_t i = ra[idx];
174 projection->ProjectPoint(pnts[i].fX, pnts[i].fY, pnts[i].fZ, fDepth,
176 fPnts[idx].Set(pnts[i]);
177 }
178 delete [] ra;
179 delete [] pnts;
180 // printf("reduced %d points of %d\n", fNPnts, N);
181
182 return idxMap;
183}
184
185////////////////////////////////////////////////////////////////////////////////
186/// Check if polygon has dimensions above TEveProjection::fgEps and add it
187/// to a list if it is not a duplicate.
188
190{
191 if (pp.size() <= 2) return 0;
192
193 Float_t bbox[4] = { 1e6, -1e6, 1e6, -1e6 };
194 for (std::list<Int_t>::iterator u = pp.begin(); u != pp.end(); ++u)
195 {
196 Int_t idx = *u;
197 if (fPnts[idx].fX < bbox[0]) bbox[0] = fPnts[idx].fX;
198 if (fPnts[idx].fX > bbox[1]) bbox[1] = fPnts[idx].fX;
199
200 if (fPnts[idx].fY < bbox[2]) bbox[2] = fPnts[idx].fY;
201 if (fPnts[idx].fY > bbox[3]) bbox[3] = fPnts[idx].fY;
202 }
204 if ((bbox[1]-bbox[0]) < eps || (bbox[3]-bbox[2]) < eps) return 0;
205
206 // Duplication
207 for (vpPolygon_i poi = pols.begin(); poi != pols.end(); ++poi)
208 {
209 Polygon_t& refP = *poi;
210
211 if ((Int_t) pp.size() != refP.fNPnts)
212 continue;
213
214 Int_t start_idx = refP.FindPoint(pp.front());
215 if (start_idx < 0)
216 continue;
217 if (++start_idx >= refP.fNPnts) start_idx = 0;
218
219 // Same orientation duplicate
220 {
221 std::list<Int_t>::iterator u = ++pp.begin();
222 Int_t pidx = start_idx;
223 while (u != pp.end())
224 {
225 if ((*u) != refP.fPnts[pidx])
226 break;
227 ++u;
228 if (++pidx >= refP.fNPnts) pidx = 0;
229 }
230 if (u == pp.end()) return 0;
231 }
232 // Inverse orientation duplicate
233 {
234 std::list<Int_t>::iterator u = --pp.end();
235 Int_t pidx = start_idx;
236 while (u != pp.begin())
237 {
238 if ((*u) != refP.fPnts[pidx])
239 break;
240 --u;
241 if (++pidx >= refP.fNPnts) pidx = 0;
242 }
243 if (u == pp.begin()) return 0;
244 }
245 }
246
247 Int_t *pv = new Int_t[pp.size()];
248 Int_t count = 0;
249 for (std::list<Int_t>::iterator u = pp.begin(); u != pp.end(); ++u)
250 {
251 pv[count] = *u;
252 ++count;
253 }
254
255 pols.push_back(Polygon_t());
256 pols.back().fNPnts = pp.size();
257 pols.back().fPnts = &pv[0];
258
259 return (bbox[1]-bbox[0]) * (bbox[3]-bbox[2]);
260}
261
262////////////////////////////////////////////////////////////////////////////////
263/// Build polygons from list of buffer polygons.
264
266{
267 TEveProjection* projection = fManager->GetProjection();
268 Int_t *bpols = fBuff->fPols;
269 Float_t surf = 0; // surface of projected polygons
270 for (UInt_t pi = 0; pi < fBuff->NbPols(); ++pi)
271 {
272 std::list<Int_t> pp; // points in current polygon
273 UInt_t segN = bpols[1];
274 Int_t *seg = &bpols[2];
275 // start idx in the fist segment depends of second segment
276 Int_t tail, head;
277 if (IsFirstIdxHead(seg[0], seg[1]))
278 {
279 head = idxMap[fBuff->fSegs[3*seg[0] + 1]];
280 tail = idxMap[fBuff->fSegs[3*seg[0] + 2]];
281 }
282 else
283 {
284 head = idxMap[fBuff->fSegs[3*seg[0] + 2]];
285 tail = idxMap[fBuff->fSegs[3*seg[0] + 1]];
286 }
287 pp.push_back(head);
288 // printf("start idx head %d, tail %d\n", head, tail);
289 LSeg_t segs;
290 for (UInt_t s = 1; s < segN; ++s)
291 segs.push_back(Seg_t(fBuff->fSegs[3*seg[s] + 1],fBuff->fSegs[3*seg[s] + 2]));
292
293 for (LSegIt_t it = segs.begin(); it != segs.end(); ++it)
294 {
295 Int_t mv1 = idxMap[(*it).fV1];
296 Int_t mv2 = idxMap[(*it).fV2];
297
298 if ( ! projection->AcceptSegment(fPnts[mv1], fPnts[mv2], TEveProjection::fgEps))
299 {
300 pp.clear();
301 break;
302 }
303 if (tail != pp.back()) pp.push_back(tail);
304 tail = (mv1 == tail) ? mv2 : mv1;
305 }
306
307 if ( ! pp.empty())
308 {
309 // DirectDraw() implementation: last and first vertices should not be equal
310 if (pp.front() == pp.back()) pp.pop_front();
311 surf += AddPolygon(pp, fPolsBP);
312 }
313 bpols += (segN+2);
314 }
315 return surf;
316}
317
318////////////////////////////////////////////////////////////////////////////////
319/// Build polygons from the set of buffer segments.
320/// First creates a segment pool according to reduced and projected points
321/// and then build polygons from the pool.
322
324{
325 LSeg_t segs;
326 LSegIt_t it;
327 Float_t surf = 0; // surface of projected polygons
328 TEveProjection *projection = fManager->GetProjection();
329 for (UInt_t s = 0; s < fBuff->NbSegs(); ++s)
330 {
331 Bool_t duplicate = kFALSE;
332 Int_t vo1, vo2; // idx from fBuff segment
333 Int_t vor1, vor2; // mapped idx
334 vo1 = fBuff->fSegs[3*s + 1];
335 vo2 = fBuff->fSegs[3*s + 2]; //... skip color info
336 vor1 = idxMap[vo1];
337 vor2 = idxMap[vo2];
338 if (vor1 == vor2) continue;
339 // check duplicate
340 for (it = segs.begin(); it != segs.end(); ++it)
341 {
342 Int_t vv1 = (*it).fV1;
343 Int_t vv2 = (*it).fV2;
344 if((vv1 == vor1 && vv2 == vor2) || (vv1 == vor2 && vv2 == vor1))
345 {
346 duplicate = kTRUE;
347 continue;
348 }
349 }
350 if (duplicate == kFALSE && projection->AcceptSegment(fPnts[vor1], fPnts[vor2], TEveProjection::fgEps))
351 segs.push_back(Seg_t(vor1, vor2));
352 }
353
354 while ( ! segs.empty())
355 {
356 std::list<Int_t> pp; // points in current polygon
357 pp.push_back(segs.front().fV1);
358 Int_t tail = segs.front().fV2;
359 segs.pop_front();
360 Bool_t match = kTRUE;
361 while (match && ! segs.empty())
362 {
363 for (LSegIt_t k = segs.begin(); k != segs.end(); ++k)
364 {
365 Int_t cv1 = (*k).fV1;
366 Int_t cv2 = (*k).fV2;
367 if (cv1 == tail || cv2 == tail)
368 {
369 pp.push_back(tail);
370 tail = (cv1 == tail) ? cv2 : cv1;
371 segs.erase(k);
372 match = kTRUE;
373 break;
374 }
375 else
376 {
377 match = kFALSE;
378 }
379 } // end for loop in the segment pool
380 if (tail == pp.front())
381 break;
382 }
383 surf += AddPolygon(pp, fPolsBS);
384 }
385 return surf;
386}
387
388////////////////////////////////////////////////////////////////////////////////
389/// Project current buffer.
390
392{
393 // create map from original to projected and reduced point needed only for geometry
394 Int_t* idxMap = ProjectAndReducePoints();
395
397 switch (mode)
398 {
400 {
401 MakePolygonsFromBP(idxMap);
402 fPolsBP.swap(fPols);
403 break;
404 }
406 {
407 MakePolygonsFromBS(idxMap);
408 fPolsBS.swap(fPols);
409 break;
410 }
412 {
413 // take projection with largest surface
414 Float_t surfBP = MakePolygonsFromBP(idxMap);
415 Float_t surfBS = MakePolygonsFromBS(idxMap);
416 if (surfBS < surfBP)
417 {
418 fPolsBP.swap(fPols);
419 fPolsBS.clear();
420 }
421 else
422 {
423 fPolsBS.swap(fPols);
424 fPolsBP.clear();
425 }
426 }
427 default:
428 break;
429 }
430
431 delete [] idxMap;
432 ResetBBox();
433}
434
435////////////////////////////////////////////////////////////////////////////////
436/// Calculate XY surface of a polygon.
437
439{
440 Float_t surf = 0;
441 Int_t nPnts = p.fNPnts;
442 for (Int_t i = 0; i < nPnts - 1; ++i)
443 {
444 Int_t a = p.fPnts[i];
445 Int_t b = p.fPnts[i+1];
446 surf += fPnts[a].fX * fPnts[b].fY - fPnts[a].fY * fPnts[b].fX;
447 }
448 return 0.5f * TMath::Abs(surf);
449}
450
451////////////////////////////////////////////////////////////////////////////////
452/// Dump information about built polygons.
453
455{
456 printf("TEvePolygonSetProjected %d polygons\n", (Int_t)fPols.size());
457 Int_t cnt = 0;
458 for (vpPolygon_ci i = fPols.begin(); i!= fPols.end(); i++)
459 {
460 Int_t nPnts = (*i).fNPnts;
461 printf("Points of polygon %d [Np = %d]:\n", ++cnt, nPnts);
462 for (Int_t vi = 0; vi<nPnts; ++vi) {
463 Int_t pi = (*i).fPnts[vi];
464 printf(" (%f, %f, %f)", fPnts[pi].fX, fPnts[pi].fY, fPnts[pi].fZ);
465 }
466 printf(", surf=%f\n", PolygonSurfaceXY(*i));
467 }
468}
469
470////////////////////////////////////////////////////////////////////////////////
471/// Dump information about currently projected buffer.
472
474{
475 Int_t* bpols = fBuff->fPols;
476
477 for (UInt_t pi = 0; pi< fBuff->NbPols(); ++pi)
478 {
479 UInt_t segN = bpols[1];
480 printf("%d polygon of %d has %d segments \n", pi, fBuff->NbPols(), segN);
481
482 Int_t* seg = &bpols[2];
483 for (UInt_t a=0; a<segN; ++a)
484 {
485 Int_t a1 = fBuff->fSegs[3*seg[a] + 1];
486 Int_t a2 = fBuff->fSegs[3*seg[a] + 2];
487 printf("(%d, %d) \n", a1, a2);
488 printf("ORIG points :(%f, %f, %f) (%f, %f, %f)\n",
489 fBuff->fPnts[3*a1],fBuff->fPnts[3*a1+1], fBuff->fPnts[3*a1+2],
490 fBuff->fPnts[3*a2],fBuff->fPnts[3*a2+1], fBuff->fPnts[3*a2+2]);
491 }
492 printf("\n");
493 bpols += (segN+2);
494 }
495}
#define d(i)
Definition: RSha256.hxx:102
#define b(i)
Definition: RSha256.hxx:100
#define s0(x)
Definition: RSha256.hxx:90
#define s1(x)
Definition: RSha256.hxx:91
int Int_t
Definition: RtypesCore.h:43
unsigned int UInt_t
Definition: RtypesCore.h:44
const Bool_t kFALSE
Definition: RtypesCore.h:90
float Float_t
Definition: RtypesCore.h:55
const Bool_t kTRUE
Definition: RtypesCore.h:89
#define ClassImp(name)
Definition: Rtypes.h:361
segment * segs
Definition: X3DBuffer.c:23
void BBoxCheckPoint(Float_t x, Float_t y, Float_t z)
Definition: TAttBBox.h:58
void ResetBBox()
Definition: TAttBBox.h:46
void BBoxZero(Float_t epsilon=0, Float_t x=0, Float_t y=0, Float_t z=0)
Create cube of volume (2*epsilon)^3 at (x,y,z).
Definition: TAttBBox.cxx:42
void BBoxInit(Float_t infinity=1e6)
Dynamic Float_t[6] X(min,max), Y(min,max), Z(min,max)
Definition: TAttBBox.cxx:29
Float_t * fBBox
Definition: TAttBBox.h:20
Int_t * fPols
Definition: TBuffer3D.h:114
UInt_t NbPols() const
Definition: TBuffer3D.h:82
UInt_t NbPnts() const
Definition: TBuffer3D.h:80
UInt_t NbSegs() const
Definition: TBuffer3D.h:81
Int_t * fSegs
Definition: TBuffer3D.h:113
Double_t * fPnts
Definition: TBuffer3D.h:112
Wrapper for TGeoShape with absolute positioning and color attributes allowing display of extracted TG...
Definition: TEveGeoShape.h:24
virtual TBuffer3D * MakeBuffer3D()
Create a TBuffer3D suitable for presentation of the shape.
A set of projected polygons.
virtual void ComputeBBox()
Override of virtual method from TAttBBox.
TEvePolygonSetProjected(const TEvePolygonSetProjected &)
virtual void SetDepthLocal(Float_t d)
Set depth (z-coordinate) of the projected points.
void DumpBuffer3D()
Dump information about currently projected buffer.
vpPolygon_t::iterator vpPolygon_i
vpPolygon_t::const_iterator vpPolygon_ci
Int_t * ProjectAndReducePoints()
Project and reduce buffer points.
Float_t MakePolygonsFromBS(Int_t *idxMap)
Build polygons from the set of buffer segments.
std::list< Polygon_t > vpPolygon_t
Float_t MakePolygonsFromBP(Int_t *idxMap)
Build polygons from list of buffer polygons.
Float_t PolygonSurfaceXY(const Polygon_t &poly) const
Calculate XY surface of a polygon.
virtual void SetProjection(TEveProjectionManager *mng, TEveProjectable *model)
This is virtual method from base-class TEveProjected.
void ProjectBuffer3D()
Project current buffer.
virtual void UpdateProjection()
This is virtual method from base-class TEveProjected.
virtual ~TEvePolygonSetProjected()
Destructor.
Float_t AddPolygon(std::list< Int_t, std::allocator< Int_t > > &pp, std::list< Polygon_t, std::allocator< Polygon_t > > &p)
Check if polygon has dimensions above TEveProjection::fgEps and add it to a list if it is not a dupli...
virtual void DumpPolys() const
Dump information about built polygons.
Bool_t IsFirstIdxHead(Int_t s0, Int_t s1)
Compare the two segments and check if the first index of first segment is starting.
Abstract base-class for non-linear projectable objects.
TEveProjectionManager * fManager
virtual void SetProjection(TEveProjectionManager *mng, TEveProjectable *model)
Sets projection manager and reference in the projectable object.
void SetDepthCommon(Float_t d, TEveElement *el, Float_t *bbox)
Utility function to update the z-values of the bounding-box.
Manager class for steering of projections and managing projected objects.
TEveProjection * GetProjection()
Base-class for non-linear projections.
virtual void ProjectPoint(Float_t &x, Float_t &y, Float_t &z, Float_t d, EPProc_e p=kPP_Full)=0
static Float_t fgEpsSqr
static Float_t fgEps
EGeoMode_e GetGeoMode() const
virtual Bool_t AcceptSegment(TEveVector &, TEveVector &, Float_t) const
Abstract base-class for 2D/3D shapes.
Definition: TEveShape.h:25
virtual void CopyVizParams(const TEveElement *el)
Copy visualization parameters from element el.
Definition: TEveShape.cxx:70
void Set(const Float_t *v)
Definition: TEveVector.h:81
const Int_t n
Definition: legend1.C:16
static constexpr double s
static constexpr double pi
Short_t Abs(Short_t d)
Definition: TMathBase.h:120
const char * cnt
Definition: TXMLSetup.cxx:74
auto * a
Definition: textangle.C:12