Logo ROOT  
Reference Guide
boxset.C File Reference

Detailed Description

Demonstrates usage of TEveBoxSet class.

TEveBoxSet* boxset(Float_t x=0, Float_t y=0, Float_t z=0,
Int_t num=100, Bool_t registerSet=kTRUE)
{
TRandom r(0);
auto pal = new TEveRGBAPalette(0, 130);
auto frm = new TEveFrameBox();
frm->SetAABoxCenterHalfSize(0, 0, 0, 12, 12, 12);
frm->SetFrameColor(kCyan);
frm->SetBackColorRGBA(120,120,120,20);
frm->SetDrawBack(kTRUE);
auto q = new TEveBoxSet("BoxSet");
q->SetPalette(pal);
q->SetFrame(frm);
for (Int_t i=0; i<num; ++i) {
q->AddBox(r.Uniform(-10, 10), r.Uniform(-10, 10), r.Uniform(-10, 10),
r.Uniform(0.2, 1), r.Uniform(0.2, 1), r.Uniform(0.2, 1));
q->DigitValue(r.Uniform(0, 130));
}
q->RefitPlex();
TEveTrans& t = q->RefMainTrans();
t.SetPos(x, y, z);
// Uncomment these two lines to get internal highlight / selection.
// q->SetPickable(1);
// q->SetAlwaysSecSelect(1);
if (registerSet)
{
}
return q;
}
TEveBoxSet* boxset_colisval(Float_t x=0, Float_t y=0, Float_t z=0,
Int_t num=100, Bool_t registerSet=kTRUE)
{
TRandom r(0);
auto q = new TEveBoxSet("BoxSet");
for (Int_t i=0; i<num; ++i) {
q->AddBox(r.Uniform(-10, 10), r.Uniform(-10, 10), r.Uniform(-10, 10),
r.Uniform(0.2, 1), r.Uniform(0.2, 1), r.Uniform(0.2, 1));
q->DigitColor(r.Uniform(20, 255), r.Uniform(20, 255),
r.Uniform(20, 255), r.Uniform(20, 255));
}
q->RefitPlex();
TEveTrans& t = q->RefMainTrans();
t.SetPos(x, y, z);
if (registerSet)
{
}
return q;
}
TEveBoxSet* boxset_single_color(Float_t x=0, Float_t y=0, Float_t z=0,
Int_t num=100, Bool_t registerSet=kTRUE)
{
TRandom r(0);
auto q = new TEveBoxSet("BoxSet");
q->UseSingleColor();
q->SetMainColor(kCyan-2);
q->SetMainTransparency(50);
for (Int_t i=0; i<num; ++i) {
q->AddBox(r.Uniform(-10, 10), r.Uniform(-10, 10), r.Uniform(-10, 10),
r.Uniform(0.2, 1), r.Uniform(0.2, 1), r.Uniform(0.2, 1));
}
q->RefitPlex();
TEveTrans& t = q->RefMainTrans();
t.SetPos(x, y, z);
if (registerSet) {
}
return q;
}
TEveBoxSet* boxset_freebox(Int_t num=100, Bool_t registerSet=kTRUE)
{
TRandom r(0);
auto pal = new TEveRGBAPalette(0, 130);
auto q = new TEveBoxSet("BoxSet");
q->SetPalette(pal);
#define RND_BOX(x) (Float_t)r.Uniform(-(x), (x))
Float_t verts[24];
for (Int_t i=0; i<num; ++i) {
Float_t x = RND_BOX(10);
Float_t y = RND_BOX(10);
Float_t z = RND_BOX(10);
Float_t a = r.Uniform(0.2, 0.5);
Float_t d = 0.05;
Float_t verts[24] = {
x - a + RND_BOX(d), y - a + RND_BOX(d), z - a + RND_BOX(d),
x - a + RND_BOX(d), y + a + RND_BOX(d), z - a + RND_BOX(d),
x + a + RND_BOX(d), y + a + RND_BOX(d), z - a + RND_BOX(d),
x + a + RND_BOX(d), y - a + RND_BOX(d), z - a + RND_BOX(d),
x - a + RND_BOX(d), y - a + RND_BOX(d), z + a + RND_BOX(d),
x - a + RND_BOX(d), y + a + RND_BOX(d), z + a + RND_BOX(d),
x + a + RND_BOX(d), y + a + RND_BOX(d), z + a + RND_BOX(d),
x + a + RND_BOX(d), y - a + RND_BOX(d), z + a + RND_BOX(d) };
q->AddBox(verts);
q->DigitValue(r.Uniform(0, 130));
}
q->RefitPlex();
#undef RND_BOX
// Uncomment these two lines to get internal highlight / selection.
// q->SetPickable(1);
// q->SetAlwaysSecSelect(1);
if (registerSet) {
}
return q;
}
TEveBoxSet* boxset_hex(Float_t x=0, Float_t y=0, Float_t z=0,
Int_t num=100, Bool_t registerSet=kTRUE)
{
TRandom r(0);
auto q = new TEveBoxSet("BoxSet");
q->Reset(TEveBoxSet::kBT_Hex, kTRUE, 64);
for (Int_t i=0; i<num; ++i) {
q->AddHex(TEveVector(r.Uniform(-10, 10), r.Uniform(-10, 10), r.Uniform(-10, 10)),
r.Uniform(0.2, 1), r.Uniform(0, 60), r.Uniform(0.2, 5));
q->DigitColor(r.Uniform(20, 255), r.Uniform(20, 255),
r.Uniform(20, 255), r.Uniform(20, 255));
}
q->RefitPlex();
q->SetPickable(true);
q->SetAlwaysSecSelect(true);
TEveTrans& t = q->RefMainTrans();
t.SetPos(x, y, z);
if (registerSet)
{
}
return q;
}
ROOT::R::TRInterface & r
Definition: Object.C:4
#define d(i)
Definition: RSha256.hxx:102
int Int_t
Definition: RtypesCore.h:41
const Bool_t kFALSE
Definition: RtypesCore.h:88
bool Bool_t
Definition: RtypesCore.h:59
float Float_t
Definition: RtypesCore.h:53
const Bool_t kTRUE
Definition: RtypesCore.h:87
@ kCyan
Definition: Rtypes.h:64
R__EXTERN TEveManager * gEve
Definition: TEveManager.h:243
TEveVectorT< Float_t > TEveVector
Definition: TEveVector.h:122
float * q
Definition: THbookFile.cxx:87
Collection of 3D primitives (fixed-size boxes, boxes of different sizes, or arbitrary sexto-epipeds,...
Definition: TEveBoxSet.h:22
Description of a 2D or 3D frame that can be used to visually group a set of objects.
Definition: TEveFrameBox.h:19
void AddElement(TEveElement *element, TEveElement *parent=0)
Add an element.
static TEveManager * Create(Bool_t map_window=kTRUE, Option_t *opt="FIV")
If global TEveManager* gEve is not set initialize it.
void Redraw3D(Bool_t resetCameras=kFALSE, Bool_t dropLogicals=kFALSE)
Definition: TEveManager.h:168
A generic, speed-optimised mapping from value to RGBA color supporting different wrapping and range t...
TEveTrans is a 4x4 transformation matrix for homogeneous coordinates stored internally in a column-ma...
Definition: TEveTrans.h:27
void SetPos(Double_t x, Double_t y, Double_t z)
Set position (base-vec 4).
Definition: TEveTrans.cxx:507
This is the base class for the ROOT Random number generators.
Definition: TRandom.h:27
Double_t y[n]
Definition: legend1.C:17
Double_t x[n]
Definition: legend1.C:17
auto * a
Definition: textangle.C:12
Author
Matevz Tadel

Definition in file boxset.C.